X-Git-Url: https://git.ucc.asn.au/?p=atyndall%2Fcits2231.git;a=blobdiff_plain;f=helper.c;h=33799d5f43de2458204aeb2953c0665dea62c2a2;hp=cf38dfa187de079f1efc2f7becb010d32d3a4ff8;hb=9971a6affb8e7135bd4cf146097042f22aa64689;hpb=5cfba1246c3debf2d70865fb58c3be5591b51b2f diff --git a/helper.c b/helper.c index cf38dfa..33799d5 100644 --- a/helper.c +++ b/helper.c @@ -216,7 +216,6 @@ int makeSubmenuFromArray( const char *menuEntries[], unsigned int menuEntriesSiz * @param z2 bottom-left z */ void drawSquare(int recurseLevel, float x1, float z1, float x2, float z2) { - if ( drawFloorRecurse != recurseLevel ) { // Calculate middle points float xm = (x1 + x2) / 2.0; @@ -234,12 +233,8 @@ void drawSquare(int recurseLevel, float x1, float z1, float x2, float z2) { } else { // Draw square. // **NOTE: Is the polygon facing in the right direction? + // **NOTE: We're drawing large strips, which might be a lighting problem - if ( (x1 - x2) / (z1 - z2)) { - printf("Ratio: %f\n", (x1 - x2) / (z1 - z2)); - } - - //printf("Drawing square (%f, %f), (%f, %f), (%f, %f), (%f, %f)\n", x1, z1, x1, z2, x2, z2, x2, z1); glBegin(GL_QUADS); glNormal3f(0,1,0); glVertex3f(x1, 0.0, z1); @@ -248,7 +243,6 @@ void drawSquare(int recurseLevel, float x1, float z1, float x2, float z2) { glVertex3f(x2, 0.0, z1); glEnd(); } - } /**