X-Git-Url: https://git.ucc.asn.au/?p=atyndall%2Fcits2231.git;a=blobdiff_plain;f=helper.c;h=5903b843197c531c52de0bcbed17a9a6517208b7;hp=0071af4b363edd656db83059dfeb4756fc6478e9;hb=9644796a64e902273a02a75c68e22da05b3a87ec;hpb=84eea711e741871dfb6cc595a0989e1369998d7f;ds=sidebyside diff --git a/helper.c b/helper.c index 0071af4..5903b84 100644 --- a/helper.c +++ b/helper.c @@ -234,7 +234,8 @@ void drawSquare(int recurseLevel, float x1, float z1, float x2, float z2) { // Draw square. // **NOTE: We're drawing large strips, instead of squares, which might cause a lighting problem glBegin(GL_QUADS); - glNormal3f(0,1,0); + //glNormal3f(0,1,0); + glColor3f(1.0, 1.0, 1.0); glVertex3f(x1, 0.0, z1); glVertex3f(x1, 0.0, z2); glVertex3f(x2, 0.0, z2); @@ -262,12 +263,18 @@ void drawLine() { glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glColor3f( 0.0, 0.0, 0.0 ); + float arrowLength = 0.5; + glBegin(GL_LINES); + // x arrow glVertex3i( lineLength, 0.0, 0.0 ); glVertex3i( -lineLength, 0.0, 0.0 ); - glEnd(); + + // x arrowheads + glVertex3i( lineLength, 0.0, 0.0 ); + glVertex3i( lineLength - arrowLength, 0.0, arrowLength ); - glBegin(GL_LINES); + // z arrow glVertex3i( 0.0, 0.0, lineLength ); glVertex3i( 0.0, 0.0, -lineLength ); glEnd();