X-Git-Url: https://git.ucc.asn.au/?p=atyndall%2Fcits2231.git;a=blobdiff_plain;f=helper.c;h=8135854e751bdd83c6c4f770ab6480ffa2a71e00;hp=ab96c884b582b1995ef2e2bfcd1e9af3e33d018e;hb=f8d40619ed0eba4ec9f0174f8bbf0981013185b0;hpb=295ff719ec8db6df738d0210005a948eb2507c77 diff --git a/helper.c b/helper.c index ab96c88..8135854 100644 --- a/helper.c +++ b/helper.c @@ -316,4 +316,71 @@ int addSceneObject(int id) { nObjects += 1; // New object in scene return nObjects; +} + +void initializeLights() { + glLightModelfv(GL_LIGHT_MODEL_AMBIENT, lightGlobalModel); + glLightModeli(GL_LIGHT_MODEL_COLOR_CONTROL, GL_SEPARATE_SPECULAR_COLOR); + + for ( int i = 0; i < LIGHTS; i++ ) { + + memcpy( lightObjs[i].position, defaultPosition, sizeof(GLfloat) * 4 ); + memcpy( lightObjs[i].ambient, defaultAmbient, sizeof(GLfloat) * 4 ); + memcpy( lightObjs[i].diffuse, defaultDiffuse, sizeof(GLfloat) * 4 ); + memcpy( lightObjs[i].specular, defaultSpecular, sizeof(GLfloat) * 4 ); + memcpy( lightObjs[i].direction, defaultDirection, sizeof(GLfloat) * 3 ); + + lightObjs[i].cutoff = defaultCutoff; + lightObjs[i].exponent = defaultExponent; + } + +} + +void updateLights() { + glDisable(GL_LIGHTING); + + for ( int i = 0; i < LIGHTS; i++ ) { + glDisable(GL_LIGHT0 + i); + + glLightfv(GL_LIGHT0 + i, GL_POSITION, lightObjs[i].position); + glLightfv(GL_LIGHT0 + i, GL_AMBIENT, lightObjs[i].ambient); + glLightfv(GL_LIGHT0 + i, GL_DIFFUSE, lightObjs[i].diffuse); + glLightfv(GL_LIGHT0 + i, GL_SPECULAR, lightObjs[i].specular); + glLightfv(GL_LIGHT0 + i, GL_SPOT_DIRECTION, lightObjs[i].direction); + + glLightf(GL_LIGHT0 + i, GL_SPOT_CUTOFF, lightObjs[i].cutoff); + glLighti(GL_LIGHT0 + i, GL_SPOT_EXPONENT, (int)lightObjs[i].exponent ); + + glEnable(GL_LIGHT0 + i); + + // Draw light ball for light + glPushMatrix(); + glColor3f(0.0, 1.0, 1.0); + glTranslatef(lightObjs[i].position[0], lightObjs[i].position[1], lightObjs[i].position[2]); + glutSolidSphere(lightBallSize, 20, 20);; + glPopMatrix(); + + } + + glEnable(GL_LIGHTING); +} + +/** + * Sets variables to the state they are in to begin with. + */ +void initializeState() { + /* Initial light 0 position. */ + lightObjs[0].position[0] = 4; + lightObjs[0].position[1] = 5; + lightObjs[0].position[2] = 6; + lightObjs[0].position[3] = 0.0; + + /* Initial light 1 position. */ + lightObjs[1].position[0] = -4; + lightObjs[1].position[1] = 5; + lightObjs[1].position[2] = -6; + lightObjs[1].position[3] = 0.0; + + /* Initial floor texture */ + currentGroundTexture = 5; } \ No newline at end of file