X-Git-Url: https://git.ucc.asn.au/?p=atyndall%2Fcits2231.git;a=blobdiff_plain;f=helper.c;h=9da3e1d2cd6f8214880215664a02612f41bc606e;hp=fe48ff96f40ed9345bd7987c40a6e31d6fac50a9;hb=b6ab27a06daefe58dfb7ec4738f91f9879388083;hpb=4e1c3c8a702f397823c26bdfc3969c133bffaac7 diff --git a/helper.c b/helper.c index fe48ff9..9da3e1d 100644 --- a/helper.c +++ b/helper.c @@ -210,64 +210,37 @@ int makeSubmenuFromArray( const char *menuEntries[], unsigned int menuEntriesSiz * Draw a floor by looping over the floorSize and squareSize variables */ void drawFloor() { - if ( currentGroundTexture != 0 ) { + if ( currentGroundTexture == 0 ) { + getTexture(1); + glBindTexture(GL_TEXTURE_2D, 1); + } else { getTexture(currentGroundTexture); glBindTexture(GL_TEXTURE_2D, currentGroundTexture); } glBegin(GL_QUADS); - - // **NOTE: Code under development to solve the texture-is-larger than square problem - - int textureTileSize = 50; - int divisions = 2; - - for ( int tx = -floorSize; tx <= floorSize; tx += textureTileSize ) { - for ( int tz = -floorSize; tz <= floorSize; tz += textureTileSize ) { - int subTileWidth = textureTileSize / divisions; - for ( int x = 0; x <= divisions * 2; x++ ) { - for ( int z = 0; z <= divisions * 2; z++ ) { - glColor3f( 1.0, 1.0, 1.0 ); - - //printf("Creating a subtile.\n"); - //printf("Texture box is: (%d, %d), (%d, %d), (%d, %d), (%d, %d)\n",tx+textureTileSize, tz+textureTileSize,tx+textureTileSize, tz,tx, tz, tx, tz+textureTileSize ); - //printf("Polygon box is: (%d, %d), (%d, %d), (%d, %d), (%d, %d)\n",(x+1)*subTileWidth, (z+1)*subTileWidth ,(x+1)*subTileWidth, z*subTileWidth, x*subTileWidth, z*subTileWidth, x*subTileWidth, (z+1)*subTileWidth); - - glTexCoord2f( tx+textureTileSize, tz+textureTileSize ); - glVertex3f ( (x+1)*subTileWidth, 0.0, (z+1)*subTileWidth ); - - glTexCoord2f( tx+textureTileSize, tz ); - glVertex3f ( (x+1)*subTileWidth, 0.0, z*subTileWidth ); - - glTexCoord2f( tx, tz ); - glVertex3f ( x*subTileWidth, 0.0, z*subTileWidth ); - - glTexCoord2f( tx, tz+textureTileSize ); - glVertex3f ( x*subTileWidth, 0.0, (z+1)*subTileWidth ); - } - } - } - } - -/* for ( int x = -floorSize; x < floorSize; x++ ) { for ( int z = -floorSize; z < floorSize; z++ ) { glColor3f( 1.0, 1.0, 1.0 ); - + + glNormal3i( 0, 1, 0 ); glTexCoord2f( 1.0, 1.0 ); glVertex3f ( (x+1)*squareSize, 0.0, (z+1)*squareSize ); + glNormal3i( 0, 1, 0 ); glTexCoord2f( 1.0, 0.0 ); glVertex3f ( (x+1)*squareSize, 0.0, z*squareSize ); + glNormal3i( 0, 1, 0 ); glTexCoord2f( 0.0, 0.0 ); glVertex3f ( x*squareSize, 0.0, z*squareSize ); + glNormal3i( 0, 1, 0 ); glTexCoord2f( 0.0, 1.0 ); glVertex3f ( x*squareSize, 0.0, (z+1)*squareSize ); } - }*/ + } glEnd(); @@ -318,4 +291,30 @@ void drawAxisLines() { glDisable(GL_BLEND); glEnable(GL_LIGHTING); glEnable(GL_TEXTURE_2D); +} + +int addSceneObject(int id) { + // **NOTE: Currently only adds the teapot + + curObject = nObjects; + + sceneObjs[nObjects].mesh = -1; + sceneObjs[nObjects].texture = -1; + sceneObjs[nObjects].x = 0; + sceneObjs[nObjects].y = 0; + sceneObjs[nObjects].z = 0; + + sceneObjs[nObjects].scale = (vector*)calloc( 3, sizeof(vector[0]) ); + + sceneObjs[nObjects].rotation.parameter = 0; + sceneObjs[nObjects].rotation.vect = (vector*)calloc( 3, sizeof(vector[0]) ); + + if ( sceneObjs[nObjects].scale == NULL || sceneObjs[nObjects].rotation.vect == NULL ) { + sprintf(stderr, "Could not allocate memory for Scene Object! Shutting down!\n"); + exit(EXIT_FAILURE); + } + + nObjects += 1; // New object in scene + + return nObjects; } \ No newline at end of file