X-Git-Url: https://git.ucc.asn.au/?p=atyndall%2Fcits2231.git;a=blobdiff_plain;f=helper.c;h=a1f126ed392a81d1cf2f9500b86d72d7919ed7e0;hp=79cc5d8f637102d507cd24e230418fb7417a681f;hb=88ac4af87506f6e5027666f37f2ea247e2083ec7;hpb=e31fd5e84420b96a84ef8be0e29f8cc60606f458 diff --git a/helper.c b/helper.c index 79cc5d8..a1f126e 100644 --- a/helper.c +++ b/helper.c @@ -215,7 +215,42 @@ void drawFloor() { glBindTexture(GL_TEXTURE_2D, currentGroundTexture); } - glBegin(GL_QUADS); + glBegin(GL_QUADS); + + + // **NOTE: Code under development to solve the texture-is-larger than square problem + + int textureTileSize = 50; + int divisions = 2; + + for ( int tx = -floorSize; tx <= floorSize; tx += textureTileSize ) { + for ( int tz = -floorSize; tz <= floorSize; tz += textureTileSize ) { + int subTileWidth = textureTileSize / divisions; + for ( int x = 0; x <= textureTileSize; x += subTileWidth ) { + for ( int z = 0; z <= textureTileSize; z += subTileWidth ) { + glColor3f( 1.0, 1.0, 1.0 ); + + printf("Creating a subtile.\n"); + printf("Texture box is: (%d, %d), (%d, %d), (%d, %d), (%d, %d)\n",tx+textureTileSize, tz+textureTileSize,tx+textureTileSize, tz,tx, tz, tx, tz+textureTileSize ); + printf("Polygon box is: (%d, %d), (%d, %d), (%d, %d), (%d, %d)\n",(x+1)*subTileWidth, (z+1)*subTileWidth ,(x+1)*subTileWidth, z*subTileWidth, x*subTileWidth, z*subTileWidth, x*subTileWidth, (z+1)*subTileWidth); + + glTexCoord2f( tx+textureTileSize, tz+textureTileSize ); + glVertex3f ( (x+1)*subTileWidth, 0.0, (z+1)*subTileWidth ); + + glTexCoord2f( tx+textureTileSize, tz ); + glVertex3f ( (x+1)*subTileWidth, 0.0, z*subTileWidth ); + + glTexCoord2f( tx, tz ); + glVertex3f ( x*subTileWidth, 0.0, z*subTileWidth ); + + glTexCoord2f( tx, tz+textureTileSize ); + glVertex3f ( x*subTileWidth, 0.0, (z+1)*subTileWidth ); + } + } + } + } + +/* for ( int x = -floorSize; x < floorSize; x++ ) { for ( int z = -floorSize; z < floorSize; z++ ) { glColor3f( 1.0, 1.0, 1.0 ); @@ -232,7 +267,8 @@ void drawFloor() { glTexCoord2f( 0.0, 1.0 ); glVertex3f ( x*squareSize, 0.0, (z+1)*squareSize ); } - } + }*/ + glEnd(); if ( currentGroundTexture != 0 ) {