X-Git-Url: https://git.ucc.asn.au/?p=atyndall%2Fcits2231.git;a=blobdiff_plain;f=helper.c;h=a1f126ed392a81d1cf2f9500b86d72d7919ed7e0;hp=8218e4913d4f75dc0f28ff38502f06839e8a9aa7;hb=88ac4af87506f6e5027666f37f2ea247e2083ec7;hpb=97544a3f032847e912e6a42380cda28c99a1a66c diff --git a/helper.c b/helper.c index 8218e49..a1f126e 100644 --- a/helper.c +++ b/helper.c @@ -215,7 +215,10 @@ void drawFloor() { glBindTexture(GL_TEXTURE_2D, currentGroundTexture); } - glBegin(GL_QUADS); + glBegin(GL_QUADS); + + + // **NOTE: Code under development to solve the texture-is-larger than square problem int textureTileSize = 50; int divisions = 2; @@ -227,44 +230,27 @@ void drawFloor() { for ( int z = 0; z <= textureTileSize; z += subTileWidth ) { glColor3f( 1.0, 1.0, 1.0 ); + printf("Creating a subtile.\n"); + printf("Texture box is: (%d, %d), (%d, %d), (%d, %d), (%d, %d)\n",tx+textureTileSize, tz+textureTileSize,tx+textureTileSize, tz,tx, tz, tx, tz+textureTileSize ); + printf("Polygon box is: (%d, %d), (%d, %d), (%d, %d), (%d, %d)\n",(x+1)*subTileWidth, (z+1)*subTileWidth ,(x+1)*subTileWidth, z*subTileWidth, x*subTileWidth, z*subTileWidth, x*subTileWidth, (z+1)*subTileWidth); + glTexCoord2f( tx+textureTileSize, tz+textureTileSize ); - glVertex3f ( (x+1)*squareSize, 0.0, (z+1)*squareSize ); + glVertex3f ( (x+1)*subTileWidth, 0.0, (z+1)*subTileWidth ); glTexCoord2f( tx+textureTileSize, tz ); - glVertex3f ( (x+1)*squareSize, 0.0, z*squareSize ); + glVertex3f ( (x+1)*subTileWidth, 0.0, z*subTileWidth ); glTexCoord2f( tx, tz ); - glVertex3f ( x*squareSize, 0.0, z*squareSize ); + glVertex3f ( x*subTileWidth, 0.0, z*subTileWidth ); glTexCoord2f( tx, tz+textureTileSize ); - glVertex3f ( x*squareSize, 0.0, (z+1)*squareSize ); + glVertex3f ( x*subTileWidth, 0.0, (z+1)*subTileWidth ); } } } } - - - - - - - - - - - - - - - - - - - - - - /* +/* for ( int x = -floorSize; x < floorSize; x++ ) { for ( int z = -floorSize; z < floorSize; z++ ) { glColor3f( 1.0, 1.0, 1.0 ); @@ -282,6 +268,7 @@ void drawFloor() { glVertex3f ( x*squareSize, 0.0, (z+1)*squareSize ); } }*/ + glEnd(); if ( currentGroundTexture != 0 ) {