X-Git-Url: https://git.ucc.asn.au/?p=atyndall%2Fcits2231.git;a=blobdiff_plain;f=helper.c;h=abdc56ee28b5843f283252f7ac24e26e5f6577c6;hp=904fa6f90e2e6b042f573ec0cb394f0d3390f07c;hb=600240b234c1a3e01560332b6b0f230fbcf48ac3;hpb=99b8ed1808c4e8b7d6826edaeb946c7e37509d9a diff --git a/helper.c b/helper.c index 904fa6f..abdc56e 100644 --- a/helper.c +++ b/helper.c @@ -210,19 +210,77 @@ int makeSubmenuFromArray( const char *menuEntries[], unsigned int menuEntriesSiz * Draw a floor by looping over the floorSize and squareSize variables */ void drawFloor() { - glBegin(GL_QUADS); - getTexture(2); - glBindTexture(GL_TEXTURE_2D, 2); + if ( currentGroundTexture == 0 ) { + getTexture(1); + glBindTexture(GL_TEXTURE_2D, 1); + } else { + getTexture(currentGroundTexture); + glBindTexture(GL_TEXTURE_2D, currentGroundTexture); + } + + glBegin(GL_QUADS); + + + // **NOTE: Code under development to solve the texture-is-larger-than-square problem +/* + int textureTileSize = 50; + int divisions = 2; + + for ( int tx = -floorSize; tx <= floorSize; tx += textureTileSize ) { + for ( int tz = -floorSize; tz <= floorSize; tz += textureTileSize ) { + int subTileWidth = textureTileSize / divisions; + for ( int x = 0; x <= divisions * 2; x++ ) { + for ( int z = 0; z <= divisions * 2; z++ ) { + glColor3f( 1.0, 1.0, 1.0 ); + + printf("Creating a subtile.\n"); + printf("Texture box is: (%d, %d), (%d, %d), (%d, %d), (%d, %d)\n",tx+textureTileSize, tz+textureTileSize,tx+textureTileSize, tz,tx, tz, tx, tz+textureTileSize ); + printf("Polygon box is: (%d, %d), (%d, %d), (%d, %d), (%d, %d)\n",(x+1)*subTileWidth+tx, (z+1)*subTileWidth+tz ,(x+1)*subTileWidth+tx, z*subTileWidth+tz, x*subTileWidth+tx, z*subTileWidth+tz, x*subTileWidth+tx, (z+1)*subTileWidth+tz); + + glTexCoord2f( tx+textureTileSize, tz+textureTileSize ); + glVertex3f ( (x+1)*subTileWidth+tx, 0.0, (z+1)*subTileWidth+tz ); + + glTexCoord2f( tx+textureTileSize, tz ); + glVertex3f ( (x+1)*subTileWidth+tx, 0.0, z*subTileWidth+tz ); + + glTexCoord2f( tx, tz ); + glVertex3f ( x*subTileWidth+tx, 0.0, z*subTileWidth+tz ); + + glTexCoord2f( tx, tz+textureTileSize ); + glVertex3f ( x*subTileWidth+tx, 0.0, (z+1)*subTileWidth+tz ); + } + } + } + } +*/ + for ( int x = -floorSize; x < floorSize; x++ ) { for ( int z = -floorSize; z < floorSize; z++ ) { glColor3f( 1.0, 1.0, 1.0 ); - glVertex3f( (x+1)*squareSize, 0.0, (z+1)*squareSize ); - glVertex3f( (x+1)*squareSize, 0.0, z*squareSize ); - glVertex3f( x*squareSize, 0.0, z*squareSize ); - glVertex3f( x*squareSize, 0.0, (z+1)*squareSize ); + + glNormal3i( 0, 1, 0 ); + glTexCoord2f( 1.0, 1.0 ); + glVertex3f ( (x+1)*squareSize, 0.0, (z+1)*squareSize ); + + glNormal3i( 0, 1, 0 ); + glTexCoord2f( 1.0, 0.0 ); + glVertex3f ( (x+1)*squareSize, 0.0, z*squareSize ); + + glNormal3i( 0, 1, 0 ); + glTexCoord2f( 0.0, 0.0 ); + glVertex3f ( x*squareSize, 0.0, z*squareSize ); + + glNormal3i( 0, 1, 0 ); + glTexCoord2f( 0.0, 1.0 ); + glVertex3f ( x*squareSize, 0.0, (z+1)*squareSize ); } } + glEnd(); + + if ( currentGroundTexture != 0 ) { + glBindTexture(GL_TEXTURE_2D, 0); + } } /** @@ -267,4 +325,21 @@ void drawAxisLines() { glDisable(GL_BLEND); glEnable(GL_LIGHTING); glEnable(GL_TEXTURE_2D); +} + +void addSceneObject(int id) { + // **NOTE: Currently only adds the teapot + + nObjects += 1; // New object in scene + + sceneObjs[nObjects].mesh = -1; + sceneObjs[nObjects].texture = -1; + sceneObjs[nObjects].x = 0; + sceneObjs[nObjects].y = 0; + sceneObjs[nObjects].z = 0; + + sceneObjs[nObjects].scale = (vector*)calloc( 3, sizeof(vector[0]) ); + + sceneObjs[nObjects].rotation.parameter = 0; + sceneObjs[nObjects].rotation.vect = (vector*)calloc( 3, sizeof(vector[0]) ); } \ No newline at end of file