X-Git-Url: https://git.ucc.asn.au/?p=atyndall%2Fcits2231.git;a=blobdiff_plain;f=helper.c;h=abdc56ee28b5843f283252f7ac24e26e5f6577c6;hp=d7b10584ad6a8bb8130cb4d589dc3bba6fba58ae;hb=600240b234c1a3e01560332b6b0f230fbcf48ac3;hpb=b0ef6c70f800b0e987e088084d8b104a133e9644 diff --git a/helper.c b/helper.c index d7b1058..abdc56e 100644 --- a/helper.c +++ b/helper.c @@ -210,7 +210,10 @@ int makeSubmenuFromArray( const char *menuEntries[], unsigned int menuEntriesSiz * Draw a floor by looping over the floorSize and squareSize variables */ void drawFloor() { - if ( currentGroundTexture != 0 ) { + if ( currentGroundTexture == 0 ) { + getTexture(1); + glBindTexture(GL_TEXTURE_2D, 1); + } else { getTexture(currentGroundTexture); glBindTexture(GL_TEXTURE_2D, currentGroundTexture); } @@ -218,56 +221,60 @@ void drawFloor() { glBegin(GL_QUADS); - // **NOTE: Code under development to solve the texture-is-larger than square problem - + // **NOTE: Code under development to solve the texture-is-larger-than-square problem +/* int textureTileSize = 50; int divisions = 2; for ( int tx = -floorSize; tx <= floorSize; tx += textureTileSize ) { for ( int tz = -floorSize; tz <= floorSize; tz += textureTileSize ) { int subTileWidth = textureTileSize / divisions; - for ( int x = 0; x <= textureTileSize; x += subTileWidth ) { - for ( int z = 0; z <= textureTileSize; z += subTileWidth ) { + for ( int x = 0; x <= divisions * 2; x++ ) { + for ( int z = 0; z <= divisions * 2; z++ ) { glColor3f( 1.0, 1.0, 1.0 ); printf("Creating a subtile.\n"); - printf("Texture box is: (%d, %d), (%d, %d), (%d, %d)\n",tx+textureTileSize, tz+textureTileSize,tx+textureTileSize, tz,tx, tz, tx, tz+textureTileSize ); - printf("Polygon box is: (%d, %d), (%d, %d), (%d, %d)\n",(x+1)*subTileWidth, (z+1)*subTileWidth ,(x+1)*subTileWidth, z*subTileWidth, x*subTileWidth, z*subTileWidth, x*subTileWidth, (z+1)*subTileWidth); + printf("Texture box is: (%d, %d), (%d, %d), (%d, %d), (%d, %d)\n",tx+textureTileSize, tz+textureTileSize,tx+textureTileSize, tz,tx, tz, tx, tz+textureTileSize ); + printf("Polygon box is: (%d, %d), (%d, %d), (%d, %d), (%d, %d)\n",(x+1)*subTileWidth+tx, (z+1)*subTileWidth+tz ,(x+1)*subTileWidth+tx, z*subTileWidth+tz, x*subTileWidth+tx, z*subTileWidth+tz, x*subTileWidth+tx, (z+1)*subTileWidth+tz); glTexCoord2f( tx+textureTileSize, tz+textureTileSize ); - glVertex3f ( (x+1)*subTileWidth, 0.0, (z+1)*subTileWidth ); + glVertex3f ( (x+1)*subTileWidth+tx, 0.0, (z+1)*subTileWidth+tz ); glTexCoord2f( tx+textureTileSize, tz ); - glVertex3f ( (x+1)*subTileWidth, 0.0, z*subTileWidth ); + glVertex3f ( (x+1)*subTileWidth+tx, 0.0, z*subTileWidth+tz ); glTexCoord2f( tx, tz ); - glVertex3f ( x*subTileWidth, 0.0, z*subTileWidth ); + glVertex3f ( x*subTileWidth+tx, 0.0, z*subTileWidth+tz ); glTexCoord2f( tx, tz+textureTileSize ); - glVertex3f ( x*subTileWidth, 0.0, (z+1)*subTileWidth ); + glVertex3f ( x*subTileWidth+tx, 0.0, (z+1)*subTileWidth+tz ); } } } } +*/ -/* for ( int x = -floorSize; x < floorSize; x++ ) { for ( int z = -floorSize; z < floorSize; z++ ) { glColor3f( 1.0, 1.0, 1.0 ); - + + glNormal3i( 0, 1, 0 ); glTexCoord2f( 1.0, 1.0 ); glVertex3f ( (x+1)*squareSize, 0.0, (z+1)*squareSize ); + glNormal3i( 0, 1, 0 ); glTexCoord2f( 1.0, 0.0 ); glVertex3f ( (x+1)*squareSize, 0.0, z*squareSize ); + glNormal3i( 0, 1, 0 ); glTexCoord2f( 0.0, 0.0 ); glVertex3f ( x*squareSize, 0.0, z*squareSize ); + glNormal3i( 0, 1, 0 ); glTexCoord2f( 0.0, 1.0 ); glVertex3f ( x*squareSize, 0.0, (z+1)*squareSize ); } - }*/ + } glEnd(); @@ -318,4 +325,21 @@ void drawAxisLines() { glDisable(GL_BLEND); glEnable(GL_LIGHTING); glEnable(GL_TEXTURE_2D); +} + +void addSceneObject(int id) { + // **NOTE: Currently only adds the teapot + + nObjects += 1; // New object in scene + + sceneObjs[nObjects].mesh = -1; + sceneObjs[nObjects].texture = -1; + sceneObjs[nObjects].x = 0; + sceneObjs[nObjects].y = 0; + sceneObjs[nObjects].z = 0; + + sceneObjs[nObjects].scale = (vector*)calloc( 3, sizeof(vector[0]) ); + + sceneObjs[nObjects].rotation.parameter = 0; + sceneObjs[nObjects].rotation.vect = (vector*)calloc( 3, sizeof(vector[0]) ); } \ No newline at end of file