X-Git-Url: https://git.ucc.asn.au/?p=atyndall%2Fcits2231.git;a=blobdiff_plain;f=helper.c;h=aed5e9a818ccafb7500d712ce07032ae2e7491c7;hp=29eae69b5b66e8242d261008aa3ac8c699869c3e;hb=b3a3d7099dce9e51d7163d724106e2e2fd8d9973;hpb=c3d286211e4f462930b4640150e619faf4787c31 diff --git a/helper.c b/helper.c index 29eae69..aed5e9a 100644 --- a/helper.c +++ b/helper.c @@ -210,17 +210,83 @@ int makeSubmenuFromArray( const char *menuEntries[], unsigned int menuEntriesSiz * Draw a floor by looping over the floorSize and squareSize variables */ void drawFloor() { + if ( currentGroundTexture != 0 ) { + getTexture(currentGroundTexture); + glBindTexture(GL_TEXTURE_2D, currentGroundTexture); + } + glBegin(GL_QUADS); + + int textureTileSize = 50; + int divisions = 2; + + for ( int tx = -floorSize; tx <= floorSize; tx += textureTileSize ) { + for ( int tz = -floorSize; tz <= floorSize; tz += textureTileSize ) { + int subTileWidth = textureTileSize / divisions; + for ( int x = 0; x <= textureTileSize; x += subTileWidth ) { + for ( int z = 0; z <= textureTileSize; z += subTileWidth ) { + glColor3f( 1.0, 1.0, 1.0 ); + + glTexCoord2f( tx+textureTileSize, tz+textureTileSize ); + glVertex3f ( (x+1)*subTileWidth, 0.0, (z+1)*subTileWidth ); + + glTexCoord2f( tx+textureTileSize, tz ); + glVertex3f ( (x+1)*subTileWidth, 0.0, z*subTileWidth ); + + glTexCoord2f( tx, tz ); + glVertex3f ( x*subTileWidth, 0.0, z*subTileWidth ); + + glTexCoord2f( tx, tz+textureTileSize ); + glVertex3f ( x*subTileWidth, 0.0, (z+1)*subTileWidth ); + } + } + } + } + + + + + + + + + + + + + + + + + + + + + + + /* for ( int x = -floorSize; x < floorSize; x++ ) { for ( int z = -floorSize; z < floorSize; z++ ) { glColor3f( 1.0, 1.0, 1.0 ); - glVertex3f( (x+1)*squareSize, 0.0, (z+1)*squareSize ); - glVertex3f( (x+1)*squareSize, 0.0, z*squareSize ); - glVertex3f( x*squareSize, 0.0, z*squareSize ); - glVertex3f( x*squareSize, 0.0, (z+1)*squareSize ); + + glTexCoord2f( 1.0, 1.0 ); + glVertex3f ( (x+1)*squareSize, 0.0, (z+1)*squareSize ); + + glTexCoord2f( 1.0, 0.0 ); + glVertex3f ( (x+1)*squareSize, 0.0, z*squareSize ); + + glTexCoord2f( 0.0, 0.0 ); + glVertex3f ( x*squareSize, 0.0, z*squareSize ); + + glTexCoord2f( 0.0, 1.0 ); + glVertex3f ( x*squareSize, 0.0, (z+1)*squareSize ); } - } + }*/ glEnd(); + + if ( currentGroundTexture != 0 ) { + glBindTexture(GL_TEXTURE_2D, 0); + } } /**