X-Git-Url: https://git.ucc.asn.au/?p=atyndall%2Fcits2231.git;a=blobdiff_plain;f=helper.c;h=b13e8f9041b1a9dbe0c7785dc3f5c0cc13fd2ed1;hp=aed5e9a818ccafb7500d712ce07032ae2e7491c7;hb=3907265dfa666c2490c4d7299a9610e5c506ccb1;hpb=b3a3d7099dce9e51d7163d724106e2e2fd8d9973 diff --git a/helper.c b/helper.c index aed5e9a..b13e8f9 100644 --- a/helper.c +++ b/helper.c @@ -210,61 +210,50 @@ int makeSubmenuFromArray( const char *menuEntries[], unsigned int menuEntriesSiz * Draw a floor by looping over the floorSize and squareSize variables */ void drawFloor() { - if ( currentGroundTexture != 0 ) { + if ( currentGroundTexture == 0 ) { + getTexture(1); + glBindTexture(GL_TEXTURE_2D, 1); + } else { getTexture(currentGroundTexture); glBindTexture(GL_TEXTURE_2D, currentGroundTexture); } - glBegin(GL_QUADS); + glBegin(GL_QUADS); + + // **NOTE: Code under development to solve the texture-is-larger-than-square problem +/* int textureTileSize = 50; int divisions = 2; for ( int tx = -floorSize; tx <= floorSize; tx += textureTileSize ) { for ( int tz = -floorSize; tz <= floorSize; tz += textureTileSize ) { int subTileWidth = textureTileSize / divisions; - for ( int x = 0; x <= textureTileSize; x += subTileWidth ) { - for ( int z = 0; z <= textureTileSize; z += subTileWidth ) { + for ( int x = 0; x <= divisions * 2; x++ ) { + for ( int z = 0; z <= divisions * 2; z++ ) { glColor3f( 1.0, 1.0, 1.0 ); + printf("Creating a subtile.\n"); + printf("Texture box is: (%d, %d), (%d, %d), (%d, %d), (%d, %d)\n",tx+textureTileSize, tz+textureTileSize,tx+textureTileSize, tz,tx, tz, tx, tz+textureTileSize ); + printf("Polygon box is: (%d, %d), (%d, %d), (%d, %d), (%d, %d)\n",(x+1)*subTileWidth+tx, (z+1)*subTileWidth+tz ,(x+1)*subTileWidth+tx, z*subTileWidth+tz, x*subTileWidth+tx, z*subTileWidth+tz, x*subTileWidth+tx, (z+1)*subTileWidth+tz); + glTexCoord2f( tx+textureTileSize, tz+textureTileSize ); - glVertex3f ( (x+1)*subTileWidth, 0.0, (z+1)*subTileWidth ); + glVertex3f ( (x+1)*subTileWidth+tx, 0.0, (z+1)*subTileWidth+tz ); glTexCoord2f( tx+textureTileSize, tz ); - glVertex3f ( (x+1)*subTileWidth, 0.0, z*subTileWidth ); + glVertex3f ( (x+1)*subTileWidth+tx, 0.0, z*subTileWidth+tz ); glTexCoord2f( tx, tz ); - glVertex3f ( x*subTileWidth, 0.0, z*subTileWidth ); + glVertex3f ( x*subTileWidth+tx, 0.0, z*subTileWidth+tz ); glTexCoord2f( tx, tz+textureTileSize ); - glVertex3f ( x*subTileWidth, 0.0, (z+1)*subTileWidth ); + glVertex3f ( x*subTileWidth+tx, 0.0, (z+1)*subTileWidth+tz ); } } } } +*/ - - - - - - - - - - - - - - - - - - - - - - /* for ( int x = -floorSize; x < floorSize; x++ ) { for ( int z = -floorSize; z < floorSize; z++ ) { glColor3f( 1.0, 1.0, 1.0 ); @@ -281,7 +270,8 @@ void drawFloor() { glTexCoord2f( 0.0, 1.0 ); glVertex3f ( x*squareSize, 0.0, (z+1)*squareSize ); } - }*/ + } + glEnd(); if ( currentGroundTexture != 0 ) {