X-Git-Url: https://git.ucc.asn.au/?p=atyndall%2Fcits2231.git;a=blobdiff_plain;f=helper.c;h=b13e8f9041b1a9dbe0c7785dc3f5c0cc13fd2ed1;hp=ba094fa9f8a7302b9edad889a98830a30ffe1f82;hb=3907265dfa666c2490c4d7299a9610e5c506ccb1;hpb=b8f5c79fb2d9ab26d226a3b24faa287b7ffc7bc2 diff --git a/helper.c b/helper.c index ba094fa..b13e8f9 100644 --- a/helper.c +++ b/helper.c @@ -210,7 +210,10 @@ int makeSubmenuFromArray( const char *menuEntries[], unsigned int menuEntriesSiz * Draw a floor by looping over the floorSize and squareSize variables */ void drawFloor() { - if ( currentGroundTexture != 0 ) { + if ( currentGroundTexture == 0 ) { + getTexture(1); + glBindTexture(GL_TEXTURE_2D, 1); + } else { getTexture(currentGroundTexture); glBindTexture(GL_TEXTURE_2D, currentGroundTexture); } @@ -218,8 +221,8 @@ void drawFloor() { glBegin(GL_QUADS); - // **NOTE: Code under development to solve the texture-is-larger than square problem - + // **NOTE: Code under development to solve the texture-is-larger-than-square problem +/* int textureTileSize = 50; int divisions = 2; @@ -232,7 +235,7 @@ void drawFloor() { printf("Creating a subtile.\n"); printf("Texture box is: (%d, %d), (%d, %d), (%d, %d), (%d, %d)\n",tx+textureTileSize, tz+textureTileSize,tx+textureTileSize, tz,tx, tz, tx, tz+textureTileSize ); - printf("Polygon box is: (%d, %d), (%d, %d), (%d, %d), (%d, %d)\n",(x+1)*subTileWidth, (z+1)*subTileWidth ,(x+1)*subTileWidth, z*subTileWidth, x*subTileWidth, z*subTileWidth, x*subTileWidth, (z+1)*subTileWidth); + printf("Polygon box is: (%d, %d), (%d, %d), (%d, %d), (%d, %d)\n",(x+1)*subTileWidth+tx, (z+1)*subTileWidth+tz ,(x+1)*subTileWidth+tx, z*subTileWidth+tz, x*subTileWidth+tx, z*subTileWidth+tz, x*subTileWidth+tx, (z+1)*subTileWidth+tz); glTexCoord2f( tx+textureTileSize, tz+textureTileSize ); glVertex3f ( (x+1)*subTileWidth+tx, 0.0, (z+1)*subTileWidth+tz ); @@ -249,8 +252,8 @@ void drawFloor() { } } } +*/ -/* for ( int x = -floorSize; x < floorSize; x++ ) { for ( int z = -floorSize; z < floorSize; z++ ) { glColor3f( 1.0, 1.0, 1.0 ); @@ -267,7 +270,7 @@ void drawFloor() { glTexCoord2f( 0.0, 1.0 ); glVertex3f ( x*squareSize, 0.0, (z+1)*squareSize ); } - }*/ + } glEnd();