X-Git-Url: https://git.ucc.asn.au/?p=atyndall%2Fcits2231.git;a=blobdiff_plain;f=helper.c;h=b13e8f9041b1a9dbe0c7785dc3f5c0cc13fd2ed1;hp=ec880e8cee252dece82e89613737d706c3e0f262;hb=a51a789102653f60c164c6bcad5d47c1ee8e7bbe;hpb=70f41c4285f311732a9e0511f41f35a0c9199586 diff --git a/helper.c b/helper.c index ec880e8..b13e8f9 100644 --- a/helper.c +++ b/helper.c @@ -210,9 +210,50 @@ int makeSubmenuFromArray( const char *menuEntries[], unsigned int menuEntriesSiz * Draw a floor by looping over the floorSize and squareSize variables */ void drawFloor() { - getTexture(2); - glBindTexture(GL_TEXTURE_2D, 2); - glBegin(GL_QUADS); + if ( currentGroundTexture == 0 ) { + getTexture(1); + glBindTexture(GL_TEXTURE_2D, 1); + } else { + getTexture(currentGroundTexture); + glBindTexture(GL_TEXTURE_2D, currentGroundTexture); + } + + glBegin(GL_QUADS); + + + // **NOTE: Code under development to solve the texture-is-larger-than-square problem +/* + int textureTileSize = 50; + int divisions = 2; + + for ( int tx = -floorSize; tx <= floorSize; tx += textureTileSize ) { + for ( int tz = -floorSize; tz <= floorSize; tz += textureTileSize ) { + int subTileWidth = textureTileSize / divisions; + for ( int x = 0; x <= divisions * 2; x++ ) { + for ( int z = 0; z <= divisions * 2; z++ ) { + glColor3f( 1.0, 1.0, 1.0 ); + + printf("Creating a subtile.\n"); + printf("Texture box is: (%d, %d), (%d, %d), (%d, %d), (%d, %d)\n",tx+textureTileSize, tz+textureTileSize,tx+textureTileSize, tz,tx, tz, tx, tz+textureTileSize ); + printf("Polygon box is: (%d, %d), (%d, %d), (%d, %d), (%d, %d)\n",(x+1)*subTileWidth+tx, (z+1)*subTileWidth+tz ,(x+1)*subTileWidth+tx, z*subTileWidth+tz, x*subTileWidth+tx, z*subTileWidth+tz, x*subTileWidth+tx, (z+1)*subTileWidth+tz); + + glTexCoord2f( tx+textureTileSize, tz+textureTileSize ); + glVertex3f ( (x+1)*subTileWidth+tx, 0.0, (z+1)*subTileWidth+tz ); + + glTexCoord2f( tx+textureTileSize, tz ); + glVertex3f ( (x+1)*subTileWidth+tx, 0.0, z*subTileWidth+tz ); + + glTexCoord2f( tx, tz ); + glVertex3f ( x*subTileWidth+tx, 0.0, z*subTileWidth+tz ); + + glTexCoord2f( tx, tz+textureTileSize ); + glVertex3f ( x*subTileWidth+tx, 0.0, (z+1)*subTileWidth+tz ); + } + } + } + } +*/ + for ( int x = -floorSize; x < floorSize; x++ ) { for ( int z = -floorSize; z < floorSize; z++ ) { glColor3f( 1.0, 1.0, 1.0 ); @@ -230,8 +271,12 @@ void drawFloor() { glVertex3f ( x*squareSize, 0.0, (z+1)*squareSize ); } } + glEnd(); - glBindTexture(GL_TEXTURE_2D, 0); + + if ( currentGroundTexture != 0 ) { + glBindTexture(GL_TEXTURE_2D, 0); + } } /**