X-Git-Url: https://git.ucc.asn.au/?p=atyndall%2Fcits2231.git;a=blobdiff_plain;f=helper.c;h=bd5f37b7f1f6a97d8396a69e1e3f2c2c846c635c;hp=167d42cbbaf1fe60bcf8dd7013638a7789b80aaf;hb=09c3124c81ac8607bcb0cdc8dcce79f08f8a1736;hpb=8caac17f54db97d85e1392dde4bac275fe320541 diff --git a/helper.c b/helper.c index 167d42c..bd5f37b 100644 --- a/helper.c +++ b/helper.c @@ -210,27 +210,43 @@ int makeSubmenuFromArray( const char *menuEntries[], unsigned int menuEntriesSiz * Draw a floor by looping over the floorSize and squareSize variables */ void drawFloor() { - getTexture(2); - glBegin(GL_QUADS); + if ( currentGroundTexture == 0 ) { + getTexture(1); + glBindTexture(GL_TEXTURE_2D, 1); + } else { + getTexture(currentGroundTexture); + glBindTexture(GL_TEXTURE_2D, currentGroundTexture); + } + + glBegin(GL_QUADS); + for ( int x = -floorSize; x < floorSize; x++ ) { for ( int z = -floorSize; z < floorSize; z++ ) { glColor3f( 1.0, 1.0, 1.0 ); - glNormal3d(0, 0, 1); - - glTexCoord2f( (x+1)*squareSize, (z+1)*squareSize ); + + glNormal3i( 0, 1, 0 ); + glTexCoord2f( 1.0, 1.0 ); glVertex3f ( (x+1)*squareSize, 0.0, (z+1)*squareSize ); - glTexCoord2f( (x+1)*squareSize, z*squareSize ); + glNormal3i( 0, 1, 0 ); + glTexCoord2f( 1.0, 0.0 ); glVertex3f ( (x+1)*squareSize, 0.0, z*squareSize ); - glTexCoord2f( x*squareSize, z*squareSize ); + glNormal3i( 0, 1, 0 ); + glTexCoord2f( 0.0, 0.0 ); glVertex3f ( x*squareSize, 0.0, z*squareSize ); - glTexCoord2f( x*squareSize, (z+1)*squareSize ); + glNormal3i( 0, 1, 0 ); + glTexCoord2f( 0.0, 1.0 ); glVertex3f ( x*squareSize, 0.0, (z+1)*squareSize ); } } + glEnd(); + + if ( currentGroundTexture != 0 ) { + glBindTexture(GL_TEXTURE_2D, 0); + } } /** @@ -275,4 +291,30 @@ void drawAxisLines() { glDisable(GL_BLEND); glEnable(GL_LIGHTING); glEnable(GL_TEXTURE_2D); +} + +int addSceneObject(int id) { + // **NOTE: Currently only adds the teapot + + curObject = nObjects; + + sceneObjs[nObjects].mesh = -1; + sceneObjs[nObjects].texture = -1; + sceneObjs[nObjects].x = 0; + sceneObjs[nObjects].y = 0; + sceneObjs[nObjects].z = 0; + + sceneObjs[nObjects].scale = (vector*)calloc( 3, sizeof(vector[0]) ); + + sceneObjs[nObjects].rotation.parameter = 0; + sceneObjs[nObjects].rotation.vect = (vector*)calloc( 3, sizeof(vector[0]) ); + + if ( sceneObjs[nObjects].scale == NULL || sceneObjs[nObjects].rotation.vect == NULL ) { + fprintf(stderr, "Could not allocate memory for Scene Object! Shutting down!\n"); + exit(EXIT_FAILURE); + } + + nObjects += 1; // New object in scene + + return nObjects; } \ No newline at end of file