X-Git-Url: https://git.ucc.asn.au/?p=atyndall%2Fcits2231.git;a=blobdiff_plain;f=helper.c;h=bd5f37b7f1f6a97d8396a69e1e3f2c2c846c635c;hp=8236469fa4c8a0e5353ffe32d7fff9639ec075df;hb=09c3124c81ac8607bcb0cdc8dcce79f08f8a1736;hpb=d238df40acc4f9075c327032e9b9749823dc9b34 diff --git a/helper.c b/helper.c index 8236469..bd5f37b 100644 --- a/helper.c +++ b/helper.c @@ -210,29 +210,38 @@ int makeSubmenuFromArray( const char *menuEntries[], unsigned int menuEntriesSiz * Draw a floor by looping over the floorSize and squareSize variables */ void drawFloor() { - if ( currentGroundTexture != 0 ) { + if ( currentGroundTexture == 0 ) { + getTexture(1); + glBindTexture(GL_TEXTURE_2D, 1); + } else { getTexture(currentGroundTexture); glBindTexture(GL_TEXTURE_2D, currentGroundTexture); } - glBegin(GL_QUADS); + glBegin(GL_QUADS); + for ( int x = -floorSize; x < floorSize; x++ ) { for ( int z = -floorSize; z < floorSize; z++ ) { glColor3f( 1.0, 1.0, 1.0 ); - - glTexCoord2f( 6.0, 6.0 ); + + glNormal3i( 0, 1, 0 ); + glTexCoord2f( 1.0, 1.0 ); glVertex3f ( (x+1)*squareSize, 0.0, (z+1)*squareSize ); - glTexCoord2f( 6.0, 0.0 ); + glNormal3i( 0, 1, 0 ); + glTexCoord2f( 1.0, 0.0 ); glVertex3f ( (x+1)*squareSize, 0.0, z*squareSize ); + glNormal3i( 0, 1, 0 ); glTexCoord2f( 0.0, 0.0 ); glVertex3f ( x*squareSize, 0.0, z*squareSize ); - glTexCoord2f( 0.0, 6.0 ); + glNormal3i( 0, 1, 0 ); + glTexCoord2f( 0.0, 1.0 ); glVertex3f ( x*squareSize, 0.0, (z+1)*squareSize ); } } + glEnd(); if ( currentGroundTexture != 0 ) { @@ -282,4 +291,30 @@ void drawAxisLines() { glDisable(GL_BLEND); glEnable(GL_LIGHTING); glEnable(GL_TEXTURE_2D); +} + +int addSceneObject(int id) { + // **NOTE: Currently only adds the teapot + + curObject = nObjects; + + sceneObjs[nObjects].mesh = -1; + sceneObjs[nObjects].texture = -1; + sceneObjs[nObjects].x = 0; + sceneObjs[nObjects].y = 0; + sceneObjs[nObjects].z = 0; + + sceneObjs[nObjects].scale = (vector*)calloc( 3, sizeof(vector[0]) ); + + sceneObjs[nObjects].rotation.parameter = 0; + sceneObjs[nObjects].rotation.vect = (vector*)calloc( 3, sizeof(vector[0]) ); + + if ( sceneObjs[nObjects].scale == NULL || sceneObjs[nObjects].rotation.vect == NULL ) { + fprintf(stderr, "Could not allocate memory for Scene Object! Shutting down!\n"); + exit(EXIT_FAILURE); + } + + nObjects += 1; // New object in scene + + return nObjects; } \ No newline at end of file