X-Git-Url: https://git.ucc.asn.au/?p=atyndall%2Fcits2231.git;a=blobdiff_plain;f=helper.c;h=cf38dfa187de079f1efc2f7becb010d32d3a4ff8;hp=4d8f96e6386ae0a963765f3e0110f5bcc6c98928;hb=5cfba1246c3debf2d70865fb58c3be5591b51b2f;hpb=9bdefd94a0ad55f745e4723119294fb22896b6ba diff --git a/helper.c b/helper.c index 4d8f96e..cf38dfa 100644 --- a/helper.c +++ b/helper.c @@ -234,7 +234,14 @@ void drawSquare(int recurseLevel, float x1, float z1, float x2, float z2) { } else { // Draw square. // **NOTE: Is the polygon facing in the right direction? + + if ( (x1 - x2) / (z1 - z2)) { + printf("Ratio: %f\n", (x1 - x2) / (z1 - z2)); + } + + //printf("Drawing square (%f, %f), (%f, %f), (%f, %f), (%f, %f)\n", x1, z1, x1, z2, x2, z2, x2, z1); glBegin(GL_QUADS); + glNormal3f(0,1,0); glVertex3f(x1, 0.0, z1); glVertex3f(x1, 0.0, z2); glVertex3f(x2, 0.0, z2); @@ -257,20 +264,22 @@ void drawFloor() { void drawLine() { // **NOTE: fix function glDisable(GL_TEXTURE_2D); - glEnable(GL_BLEND); + glDisable(GL_LIGHTING); + //glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); - glColor4ub( 0.0, 0.0, 0.0, 0.0 ); + glColor3f( 0.0, 0.0, 0.0 ); glBegin(GL_LINES); - glVertex3i( lineLength, 1.0, 0.0 ); - glVertex3i( -lineLength, 1.0, 0.0 ); + glVertex3i( lineLength, 0.0, 0.0 ); + glVertex3i( -lineLength, 0.0, 0.0 ); glEnd(); glBegin(GL_LINES); - glVertex3i( 0.0, 1.0, lineLength ); - glVertex3i( 0.0, 1.0, -lineLength ); + glVertex3i( 0.0, 0.0, lineLength ); + glVertex3i( 0.0, 0.0, -lineLength ); glEnd(); - glDisable(GL_BLEND); + //glDisable(GL_BLEND); + glEnable(GL_LIGHTING); glEnable(GL_TEXTURE_2D); } \ No newline at end of file