X-Git-Url: https://git.ucc.asn.au/?p=atyndall%2Fcits2231.git;a=blobdiff_plain;f=helper.c;h=e72c64eb2f9780e4c546847a9f1a0d83ea3cf146;hp=2dad7e6c8b67dff4b1083eeebf13fb079529261f;hb=7456b4bf1856019e4fc84d1e896007497a31b0cf;hpb=9c9617149e48a5290730a3462155413e27bce855 diff --git a/helper.c b/helper.c index 2dad7e6..e72c64e 100644 --- a/helper.c +++ b/helper.c @@ -207,21 +207,88 @@ int makeSubmenuFromArray( const char *menuEntries[], unsigned int menuEntriesSiz } /** - * Draw a floor by calling the drawSquare recursion + * Draw a floor by looping over the floorSize and squareSize variables */ void drawFloor() { + if ( currentGroundTexture != 0 ) { + getTexture(currentGroundTexture); + glBindTexture(GL_TEXTURE_2D, currentGroundTexture); + } + glBegin(GL_QUADS); + + int textureTileSize = 50; + int divisions = 2; + + for ( int tx = -floorSize; tx <= floorSize; tx += textureTileSize ) { + for ( int tz = -floorSize; tz <= floorSize; tz += textureTileSize ) { + int subTileWidth = textureTileSize / divisions; + for ( int x = 0; x <= textureTileSize; x += subTileWidth ) { + for ( int z = 0; z <= textureTileSize; z += subTileWidth ) { + glColor3f( 1.0, 1.0, 1.0 ); + + printf("Creating a subtile. Width: %d, x: %d, z: %d, tx: %d, tz: %d\n", subTileWidth, x, z, tx, tz); + + glTexCoord2f( tx+textureTileSize, tz+textureTileSize ); + glVertex3f ( (x+1)*subTileWidth, 0.0, (z+1)*subTileWidth ); + + glTexCoord2f( tx+textureTileSize, tz ); + glVertex3f ( (x+1)*subTileWidth, 0.0, z*subTileWidth ); + + glTexCoord2f( tx, tz ); + glVertex3f ( x*subTileWidth, 0.0, z*subTileWidth ); + + glTexCoord2f( tx, tz+textureTileSize ); + glVertex3f ( x*subTileWidth, 0.0, (z+1)*subTileWidth ); + } + } + } + } + + + + + + + + + + + + + + + + + + + + + + + /* for ( int x = -floorSize; x < floorSize; x++ ) { - for ( int y = -floorSize; y < floorSize; y++ ) { + for ( int z = -floorSize; z < floorSize; z++ ) { glColor3f( 1.0, 1.0, 1.0 ); - glVertex3f( x*squareSize, 0.0, y*squareSize ); - glVertex3f( (x+1)*squareSize, 0.0, y*squareSize ); - glVertex3f( (x+1)*squareSize, 0.0, (y+1)*squareSize ); - glVertex3f( x*squareSize, 0.0, (y+1)*squareSize ); + + glTexCoord2f( 1.0, 1.0 ); + glVertex3f ( (x+1)*squareSize, 0.0, (z+1)*squareSize ); + + glTexCoord2f( 1.0, 0.0 ); + glVertex3f ( (x+1)*squareSize, 0.0, z*squareSize ); + glTexCoord2f( 0.0, 0.0 ); + glVertex3f ( x*squareSize, 0.0, z*squareSize ); + + glTexCoord2f( 0.0, 1.0 ); + glVertex3f ( x*squareSize, 0.0, (z+1)*squareSize ); } - } + }*/ glEnd(); + + if ( currentGroundTexture != 0 ) { + glBindTexture(GL_TEXTURE_2D, 0); + } } /**