X-Git-Url: https://git.ucc.asn.au/?p=atyndall%2Fcits2231.git;a=blobdiff_plain;f=helper.c;h=e72c64eb2f9780e4c546847a9f1a0d83ea3cf146;hp=ec880e8cee252dece82e89613737d706c3e0f262;hb=7456b4bf1856019e4fc84d1e896007497a31b0cf;hpb=70f41c4285f311732a9e0511f41f35a0c9199586 diff --git a/helper.c b/helper.c index ec880e8..e72c64e 100644 --- a/helper.c +++ b/helper.c @@ -210,9 +210,63 @@ int makeSubmenuFromArray( const char *menuEntries[], unsigned int menuEntriesSiz * Draw a floor by looping over the floorSize and squareSize variables */ void drawFloor() { - getTexture(2); - glBindTexture(GL_TEXTURE_2D, 2); + if ( currentGroundTexture != 0 ) { + getTexture(currentGroundTexture); + glBindTexture(GL_TEXTURE_2D, currentGroundTexture); + } + glBegin(GL_QUADS); + + int textureTileSize = 50; + int divisions = 2; + + for ( int tx = -floorSize; tx <= floorSize; tx += textureTileSize ) { + for ( int tz = -floorSize; tz <= floorSize; tz += textureTileSize ) { + int subTileWidth = textureTileSize / divisions; + for ( int x = 0; x <= textureTileSize; x += subTileWidth ) { + for ( int z = 0; z <= textureTileSize; z += subTileWidth ) { + glColor3f( 1.0, 1.0, 1.0 ); + + printf("Creating a subtile. Width: %d, x: %d, z: %d, tx: %d, tz: %d\n", subTileWidth, x, z, tx, tz); + + glTexCoord2f( tx+textureTileSize, tz+textureTileSize ); + glVertex3f ( (x+1)*subTileWidth, 0.0, (z+1)*subTileWidth ); + + glTexCoord2f( tx+textureTileSize, tz ); + glVertex3f ( (x+1)*subTileWidth, 0.0, z*subTileWidth ); + + glTexCoord2f( tx, tz ); + glVertex3f ( x*subTileWidth, 0.0, z*subTileWidth ); + + glTexCoord2f( tx, tz+textureTileSize ); + glVertex3f ( x*subTileWidth, 0.0, (z+1)*subTileWidth ); + } + } + } + } + + + + + + + + + + + + + + + + + + + + + + + /* for ( int x = -floorSize; x < floorSize; x++ ) { for ( int z = -floorSize; z < floorSize; z++ ) { glColor3f( 1.0, 1.0, 1.0 ); @@ -229,9 +283,12 @@ void drawFloor() { glTexCoord2f( 0.0, 1.0 ); glVertex3f ( x*squareSize, 0.0, (z+1)*squareSize ); } - } + }*/ glEnd(); - glBindTexture(GL_TEXTURE_2D, 0); + + if ( currentGroundTexture != 0 ) { + glBindTexture(GL_TEXTURE_2D, 0); + } } /**