X-Git-Url: https://git.ucc.asn.au/?p=atyndall%2Fcits2231.git;a=blobdiff_plain;f=helper.c;h=f6ecc8c13dc3445b388ab55963553d65eef22060;hp=68907c8f6f7b4d64007db1b77a6d73305615e2f8;hb=c5b6444706db82ca82d0b86cce1ef976172ec621;hpb=ae7da963e8c91eb4463b8c9f60d0b82c4a2155ce diff --git a/helper.c b/helper.c index 68907c8..f6ecc8c 100644 --- a/helper.c +++ b/helper.c @@ -220,53 +220,23 @@ void drawFloor() { glBegin(GL_QUADS); - - // **NOTE: Code under development to solve the texture-is-larger-than-square problem -/* - int textureTileSize = 50; - int divisions = 2; - - for ( int tx = -floorSize; tx <= floorSize; tx += textureTileSize ) { - for ( int tz = -floorSize; tz <= floorSize; tz += textureTileSize ) { - int subTileWidth = textureTileSize / divisions; - for ( int x = 0; x <= divisions * 2; x++ ) { - for ( int z = 0; z <= divisions * 2; z++ ) { - glColor3f( 1.0, 1.0, 1.0 ); - - printf("Creating a subtile.\n"); - printf("Texture box is: (%d, %d), (%d, %d), (%d, %d), (%d, %d)\n",tx+textureTileSize, tz+textureTileSize,tx+textureTileSize, tz,tx, tz, tx, tz+textureTileSize ); - printf("Polygon box is: (%d, %d), (%d, %d), (%d, %d), (%d, %d)\n",(x+1)*subTileWidth+tx, (z+1)*subTileWidth+tz ,(x+1)*subTileWidth+tx, z*subTileWidth+tz, x*subTileWidth+tx, z*subTileWidth+tz, x*subTileWidth+tx, (z+1)*subTileWidth+tz); - - glTexCoord2f( tx+textureTileSize, tz+textureTileSize ); - glVertex3f ( (x+1)*subTileWidth+tx, 0.0, (z+1)*subTileWidth+tz ); - - glTexCoord2f( tx+textureTileSize, tz ); - glVertex3f ( (x+1)*subTileWidth+tx, 0.0, z*subTileWidth+tz ); - - glTexCoord2f( tx, tz ); - glVertex3f ( x*subTileWidth+tx, 0.0, z*subTileWidth+tz ); - - glTexCoord2f( tx, tz+textureTileSize ); - glVertex3f ( x*subTileWidth+tx, 0.0, (z+1)*subTileWidth+tz ); - } - } - } - } -*/ - for ( int x = -floorSize; x < floorSize; x++ ) { for ( int z = -floorSize; z < floorSize; z++ ) { glColor3f( 1.0, 1.0, 1.0 ); - + + glNormal3i( 0, 1, 0 ); glTexCoord2f( 1.0, 1.0 ); glVertex3f ( (x+1)*squareSize, 0.0, (z+1)*squareSize ); + glNormal3i( 0, 1, 0 ); glTexCoord2f( 1.0, 0.0 ); glVertex3f ( (x+1)*squareSize, 0.0, z*squareSize ); + glNormal3i( 0, 1, 0 ); glTexCoord2f( 0.0, 0.0 ); glVertex3f ( x*squareSize, 0.0, z*squareSize ); + glNormal3i( 0, 1, 0 ); glTexCoord2f( 0.0, 1.0 ); glVertex3f ( x*squareSize, 0.0, (z+1)*squareSize ); } @@ -323,10 +293,10 @@ void drawAxisLines() { glEnable(GL_TEXTURE_2D); } -void addSceneObject(int id) { +int addSceneObject(int id) { // **NOTE: Currently only adds the teapot - nObjects += 1; // New object in scene + curObject = nObjects; sceneObjs[nObjects].mesh = -1; sceneObjs[nObjects].texture = -1; @@ -338,4 +308,8 @@ void addSceneObject(int id) { sceneObjs[nObjects].rotation.parameter = 0; sceneObjs[nObjects].rotation.vect = (vector*)calloc( 3, sizeof(vector[0]) ); + + nObjects += 1; // New object in scene + + return nObjects; } \ No newline at end of file