X-Git-Url: https://git.ucc.asn.au/?p=atyndall%2Fcits2231.git;a=blobdiff_plain;f=helper.c;h=fe48ff96f40ed9345bd7987c40a6e31d6fac50a9;hp=98838f3a29f416389ed60c783e3906f3ec299d5f;hb=4e1c3c8a702f397823c26bdfc3969c133bffaac7;hpb=e0e2b5308a29d1111291bbd17d519154e46c8fd4 diff --git a/helper.c b/helper.c index 98838f3..fe48ff9 100644 --- a/helper.c +++ b/helper.c @@ -215,12 +215,47 @@ void drawFloor() { glBindTexture(GL_TEXTURE_2D, currentGroundTexture); } - glBegin(GL_QUADS); + glBegin(GL_QUADS); + + + // **NOTE: Code under development to solve the texture-is-larger than square problem + + int textureTileSize = 50; + int divisions = 2; + + for ( int tx = -floorSize; tx <= floorSize; tx += textureTileSize ) { + for ( int tz = -floorSize; tz <= floorSize; tz += textureTileSize ) { + int subTileWidth = textureTileSize / divisions; + for ( int x = 0; x <= divisions * 2; x++ ) { + for ( int z = 0; z <= divisions * 2; z++ ) { + glColor3f( 1.0, 1.0, 1.0 ); + + //printf("Creating a subtile.\n"); + //printf("Texture box is: (%d, %d), (%d, %d), (%d, %d), (%d, %d)\n",tx+textureTileSize, tz+textureTileSize,tx+textureTileSize, tz,tx, tz, tx, tz+textureTileSize ); + //printf("Polygon box is: (%d, %d), (%d, %d), (%d, %d), (%d, %d)\n",(x+1)*subTileWidth, (z+1)*subTileWidth ,(x+1)*subTileWidth, z*subTileWidth, x*subTileWidth, z*subTileWidth, x*subTileWidth, (z+1)*subTileWidth); + + glTexCoord2f( tx+textureTileSize, tz+textureTileSize ); + glVertex3f ( (x+1)*subTileWidth, 0.0, (z+1)*subTileWidth ); + + glTexCoord2f( tx+textureTileSize, tz ); + glVertex3f ( (x+1)*subTileWidth, 0.0, z*subTileWidth ); + + glTexCoord2f( tx, tz ); + glVertex3f ( x*subTileWidth, 0.0, z*subTileWidth ); + + glTexCoord2f( tx, tz+textureTileSize ); + glVertex3f ( x*subTileWidth, 0.0, (z+1)*subTileWidth ); + } + } + } + } + +/* for ( int x = -floorSize; x < floorSize; x++ ) { for ( int z = -floorSize; z < floorSize; z++ ) { glColor3f( 1.0, 1.0, 1.0 ); - glTexCoord2f( 6.0, 1.0 ); + glTexCoord2f( 1.0, 1.0 ); glVertex3f ( (x+1)*squareSize, 0.0, (z+1)*squareSize ); glTexCoord2f( 1.0, 0.0 ); @@ -232,7 +267,8 @@ void drawFloor() { glTexCoord2f( 0.0, 1.0 ); glVertex3f ( x*squareSize, 0.0, (z+1)*squareSize ); } - } + }*/ + glEnd(); if ( currentGroundTexture != 0 ) {