X-Git-Url: https://git.ucc.asn.au/?p=atyndall%2Fcits2231.git;a=blobdiff_plain;f=helper.c;h=fe48ff96f40ed9345bd7987c40a6e31d6fac50a9;hp=e72c64eb2f9780e4c546847a9f1a0d83ea3cf146;hb=4e1c3c8a702f397823c26bdfc3969c133bffaac7;hpb=7456b4bf1856019e4fc84d1e896007497a31b0cf diff --git a/helper.c b/helper.c index e72c64e..fe48ff9 100644 --- a/helper.c +++ b/helper.c @@ -215,7 +215,10 @@ void drawFloor() { glBindTexture(GL_TEXTURE_2D, currentGroundTexture); } - glBegin(GL_QUADS); + glBegin(GL_QUADS); + + + // **NOTE: Code under development to solve the texture-is-larger than square problem int textureTileSize = 50; int divisions = 2; @@ -223,11 +226,13 @@ void drawFloor() { for ( int tx = -floorSize; tx <= floorSize; tx += textureTileSize ) { for ( int tz = -floorSize; tz <= floorSize; tz += textureTileSize ) { int subTileWidth = textureTileSize / divisions; - for ( int x = 0; x <= textureTileSize; x += subTileWidth ) { - for ( int z = 0; z <= textureTileSize; z += subTileWidth ) { + for ( int x = 0; x <= divisions * 2; x++ ) { + for ( int z = 0; z <= divisions * 2; z++ ) { glColor3f( 1.0, 1.0, 1.0 ); - printf("Creating a subtile. Width: %d, x: %d, z: %d, tx: %d, tz: %d\n", subTileWidth, x, z, tx, tz); + //printf("Creating a subtile.\n"); + //printf("Texture box is: (%d, %d), (%d, %d), (%d, %d), (%d, %d)\n",tx+textureTileSize, tz+textureTileSize,tx+textureTileSize, tz,tx, tz, tx, tz+textureTileSize ); + //printf("Polygon box is: (%d, %d), (%d, %d), (%d, %d), (%d, %d)\n",(x+1)*subTileWidth, (z+1)*subTileWidth ,(x+1)*subTileWidth, z*subTileWidth, x*subTileWidth, z*subTileWidth, x*subTileWidth, (z+1)*subTileWidth); glTexCoord2f( tx+textureTileSize, tz+textureTileSize ); glVertex3f ( (x+1)*subTileWidth, 0.0, (z+1)*subTileWidth ); @@ -245,28 +250,7 @@ void drawFloor() { } } - - - - - - - - - - - - - - - - - - - - - - /* +/* for ( int x = -floorSize; x < floorSize; x++ ) { for ( int z = -floorSize; z < floorSize; z++ ) { glColor3f( 1.0, 1.0, 1.0 ); @@ -284,6 +268,7 @@ void drawFloor() { glVertex3f ( x*squareSize, 0.0, (z+1)*squareSize ); } }*/ + glEnd(); if ( currentGroundTexture != 0 ) {