X-Git-Url: https://git.ucc.asn.au/?p=atyndall%2Fcits2231.git;a=blobdiff_plain;f=scene.c;h=07824dd1a8f5ec33f7428feb4c3c670d9046f46a;hp=74b15cab6f46692b72c105149a7ab1621ebe7642;hb=d5fa7415662b760e4c3b54c8aff44fd67d5d5572;hpb=732047b86f9fca77cec1c110eca712997894808a diff --git a/scene.c b/scene.c index 74b15ca..07824dd 100644 --- a/scene.c +++ b/scene.c @@ -113,7 +113,8 @@ void processLightEvents(int id) { * @param id ID of object selected */ void processObjectEvents(int id) { - + // **NOTE: For the testing phase, only have the teapot + addSceneObject(id); } /** @@ -406,23 +407,25 @@ void init() { glLightfv(GL_LIGHT0, GL_SPECULAR, specular0); glLightfv(GL_LIGHT0, GL_SPOT_DIRECTION, direction0); - glLightf(GL_LIGHT0, GL_SPOT_CUTOFF, 90.0); + //glLightf(GL_LIGHT0, GL_SPOT_CUTOFF, 90.0); + //glLighti(GL_LIGHT0, GL_SPOT_EXPONENT,100); glLightfv(GL_LIGHT1, GL_AMBIENT, ambient1); glLightfv(GL_LIGHT1, GL_DIFFUSE, diffuse1); glLightfv(GL_LIGHT1, GL_SPECULAR, specular1); glLightfv(GL_LIGHT1, GL_SPOT_DIRECTION, direction1); - glLightf(GL_LIGHT1, GL_SPOT_CUTOFF, 90.0); + //glLightf(GL_LIGHT1, GL_SPOT_CUTOFF, 90.0); + //glLighti(GL_LIGHT1, GL_SPOT_EXPONENT,100); glLightModelfv(GL_LIGHT_MODEL_AMBIENT, glightmodel); glLightModeli(GL_LIGHT_MODEL_COLOR_CONTROL, GL_SEPARATE_SPECULAR_COLOR); - glMaterialfv(GL_FRONT, GL_AMBIENT, ambient); - glMaterialfv(GL_FRONT, GL_DIFFUSE, diffuse); - glMaterialfv(GL_FRONT, GL_SPECULAR, specular); - glMaterialfv(GL_FRONT, GL_EMISSION, emission); - glMaterialf(GL_FRONT, GL_SHININESS, shine); + //glMaterialfv(GL_FRONT, GL_AMBIENT, ambient); + //glMaterialfv(GL_FRONT, GL_DIFFUSE, diffuse); + //glMaterialfv(GL_FRONT, GL_SPECULAR, specular); + //glMaterialfv(GL_FRONT, GL_EMISSION, emission); + //glMaterialf(GL_FRONT, GL_SHININESS, shine); glEnable(GL_LIGHT0); glEnable(GL_LIGHT1);