X-Git-Url: https://git.ucc.asn.au/?p=atyndall%2Fcits2231.git;a=blobdiff_plain;f=scene.c;h=08e78d81501d20aafe064a67d2a45f2e54bd71e4;hp=96bfb037d85eca198f4a36f970b9e8a7be11946f;hb=200ca9e125bc7e42d47ad48d0d79c975ffb02535;hpb=2d7a16e7d0297d354fcc98be4626ec8a8331fb0d diff --git a/scene.c b/scene.c index 96bfb03..08e78d8 100644 --- a/scene.c +++ b/scene.c @@ -129,7 +129,8 @@ void processTextureEvents(int id) { * @param id ID of ground texture selected */ void processGTextureEvents(int id) { - + currentGroundTexture = id; + glutPostRedisplay(); } /** @@ -169,7 +170,7 @@ void makeMenu() { //glutAddMenuEntry("Rotation/Texture Scale", M_ROTATION_TEXTURE_SCALE); //glutAddSubMenu("Material", materialMenu); //glutAddSubMenu("Texture", textureMenu); - //glutAddSubMenu("Ground texture", gTextureMenu); + glutAddSubMenu("Ground texture", gTextureMenu); //glutAddSubMenu("Lights", lightMenu); glutAddMenuEntry("Exit", M_EXIT); @@ -318,7 +319,7 @@ void display() { 75.0, aspect, 0.1, - 200 + 300 ); glMatrixMode(GL_MODELVIEW); @@ -409,6 +410,7 @@ void init() { glLightf(GL_LIGHT1, GL_SPOT_CUTOFF, 90.0); glLightModelfv(GL_LIGHT_MODEL_AMBIENT, glightmodel); + glLightModeli(GL_LIGHT_MODEL_COLOR_CONTROL, GL_SEPARATE_SPECULAR_COLOR); glMaterialfv(GL_FRONT, GL_AMBIENT, ambient); glMaterialfv(GL_FRONT, GL_DIFFUSE, diffuse); @@ -417,7 +419,7 @@ void init() { glMaterialf(GL_FRONT, GL_SHININESS, shine); glEnable(GL_LIGHT0); - glEnable(GL_LIGHT1); + //glEnable(GL_LIGHT1); glEnable(GL_LIGHTING); } @@ -453,7 +455,7 @@ int main(int argc, char **argv) { glEnable(GL_DEPTH_TEST); // Enables Depth Testing glDepthFunc(GL_LEQUAL); // the type glEnable(GL_TEXTURE_2D); - glEnable(GL_CULL_FACE); + //glEnable(GL_CULL_FACE); glEnable(GL_NORMALIZE); glLineWidth(2.0);