X-Git-Url: https://git.ucc.asn.au/?p=atyndall%2Fcits2231.git;a=blobdiff_plain;f=scene.c;h=1e89dc776444f8bcec2dde13014a5a9b5a061e53;hp=8a3174282096fe9416b6b58448d0965f7f5e0cce;hb=41cbed9054b38b60a0832bbfa24501e20d93aa6d;hpb=b021d54a5b5d5035424ab9a6ccbc4e32d1a16eca diff --git a/scene.c b/scene.c index 8a31742..1e89dc7 100644 --- a/scene.c +++ b/scene.c @@ -563,7 +563,7 @@ void idle() { } -int drawFloorRecurse = 6; +int drawFloorRecurse = 5; void drawSquare(int recurseLevel, float x1, float y1, float x2, float y2) { @@ -612,11 +612,13 @@ drawSquare(0, -1000.0, -1000.0, 1000.0, 1000.0); void display() { glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glLoadIdentity(); - gluLookAt( - 0.0, 0.0, 60.0, /* eye is at (x,y,z) */ - 0.0, 0.0, 0.0, /* center is at (x,y,z) */ - 0.0, 1.0, 0.0 /* up is in postivie Y direction */ - ); + //gluLookAt( + // 0.0, 0.0, 30.0, /* eye is at (x,y,z) */ + // 0.0, 0.0, 0.0, /* center is at (x,y,z) */ + // 0.0, 1.0, 0.0 /* up is in postivie Y direction */ + // ); + + glRotatef(30.0, 1.0, 0.0, 0.0); /* Reposition the light source. */ lightPosition[0] = 12*cos(lightAngle); @@ -626,7 +628,7 @@ void display() { glPushMatrix(); /* Perform scene rotations based on user mouse input. */ - glRotatef(angle2, 1.0, 0.0, 0.0); + glRotatef(angle, 0.0, 1.0, 0.0); glLightfv(GL_LIGHT0, GL_POSITION, lightPosition);