X-Git-Url: https://git.ucc.asn.au/?p=atyndall%2Fcits2231.git;a=blobdiff_plain;f=scene.c;h=230bbd7cf4e5a8cb8f1e089a962b5d64d09172cc;hp=75ac5a839718823a9b63d420797ff2741f339c78;hb=f66520948800fea23aabf1673512d75e325898b7;hpb=8345adef5ca7c209c95758762b45de44d7650103 diff --git a/scene.c b/scene.c index 75ac5a8..9347092 100644 --- a/scene.c +++ b/scene.c @@ -10,6 +10,7 @@ #include #include #include +#include #include "bitmap.h" @@ -109,6 +110,25 @@ char *dirDefault2 = "/cslinux/examples/CITS2231/project-files/models-textures"; char dataDir[200]; // Stores the directory name for the meshes and textures. +static GLfloat floorVertices[4][3] = { + { -1000.0, 0.0, 1000.0 }, + { 1000.0, 0.0, 1000.0 }, + { 1000.0, 0.0, -1000.0 }, + { -1000.0, 0.0, -1000.0 }, +}; + +static GLfloat lightColor[] = {1.0, 1.0, 1.0, 1.0}; // White light +static GLfloat lightPosition[4]; + +int moving, startx, starty; +int lightMoving = 0, lightStartX, lightStartY; + +/* Time varying or user-controled variables. */ +static float jump = 0.0; +static float lightAngle = 0.0, lightHeight = 40; +GLfloat angle = -150; /* in degrees */ +GLfloat angle2 = 30; /* in degrees */ + /** * Prints out error message when file cannot be read * @param fileName Name of file that could not be read @@ -460,16 +480,24 @@ void makeMenu() { /** * Called when window is resized - * @param width New width - * @param height New height + * @param w New width + * @param h New height */ -void windowReshape(int width, int height) { - glViewport(0, 0, (GLsizei)width, (GLsizei)height); - printf("Width: %d, height: %d", width, height); +void windowReshape(int w, int h) { + GLdouble near = -100.0; + GLdouble far = 1000.0; + + glViewport(0, 0, (GLsizei) w, (GLsizei) h); glMatrixMode(GL_PROJECTION); glLoadIdentity(); - gluPerspective(60, 1, 0.1, 1000.0); - glMatrixMode(GL_MODELVIEW); + if (w <= h) + glOrtho(near, far, near*(GLfloat)h/(GLfloat)w, + far*(GLfloat)h/(GLfloat)w, near, far); + else + glOrtho(near*(GLfloat)w/(GLfloat)h, + far*(GLfloat)w/(GLfloat)h, near, far, near, far); + glMatrixMode(GL_MODELVIEW); + glLoadIdentity(); } /** @@ -479,28 +507,182 @@ void windowReshape(int width, int height) { * @param x Mouse x position * @param y Mouse y position */ -void mouse(int btn, int state, int x, int y) { +/*void mouse(int btn, int state, int x, int y) { +}*//* +static void +mouse(int button, int state, int x, int y) +{ + if (button == GLUT_LEFT_BUTTON) { + if (state == GLUT_DOWN) { + moving = 1; + startx = x; + starty = y; + } + if (state == GLUT_UP) { + moving = 0; + } + } + if (button == GLUT_MIDDLE_BUTTON) { + if (state == GLUT_DOWN) { + lightMoving = 1; + lightStartX = x; + lightStartY = y; + } + if (state == GLUT_UP) { + lightMoving = 0; + } + } +} + +static void +motion(int x, int y) +{ + if (moving) { + angle = angle + (x - startx); + angle2 = angle2 + (y - starty); + startx = x; + starty = y; + glutPostRedisplay(); + } + if (lightMoving) { + lightAngle += (x - lightStartX)/40.0; + lightHeight += (lightStartY - y)/20.0; + lightStartX = x; + lightStartY = y; + glutPostRedisplay(); + } +}*/ + +void idle() { + angle = (int)(angle + 10) % 360; + //angle2 = (int)(angle2 + 10) % 360; + printf("Angle 1: %f, Angle 2: %f\n", angle, angle2); + sleep(1); + glutPostRedisplay(); +} + + +int drawFloorRecurse = 5; + +void drawSquare(int recurseLevel, float x1, float y1, float x2, float y2) { + + if ( drawFloorRecurse != recurseLevel ) { + float xm = (x1 + x2) / 2.0; + float ym = (y1 + y2) / 2.0; + int rnew = recurseLevel + 1; + + // Split into four sub-quads + drawSquare(rnew, x1, y1, xm, ym); + drawSquare(rnew, x1, ym, xm, y2); + drawSquare(rnew, xm, ym, x2, y2); + drawSquare(rnew, xm, y1, x2, ym); + + } else { + glBegin(GL_QUADS); + glVertex3f(x1, 0.0, y1); + glVertex3f(x1, 0.0, y2); + glVertex3f(x2, 0.0, y2); + glVertex3f(x2, 0.0, y1); + glEnd(); + } + +} + +/** + * Draw a floor. + */ +void drawFloor() { + +drawSquare(0, -1000.0, -1000.0, 1000.0, 1000.0); + + /*if (useTexture) { + glDisable(GL_TEXTURE_2D); + }*/ + } +/*void drawSquare(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2) { + drawSquare(0, x1, y1, x2, y2); +}*/ + /** * Display function */ void display() { - glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); - glLoadIdentity(); + glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); + glLoadIdentity(); + gluLookAt( + 0.0, 0.0, 80.0, /* eye is at (x,y,z) */ + 0.0, 0.0, 0.0, /* center is at (x,y,z) */ + 0.0, 1.0, 0.0 /* up is in postivie Y direction */ + ); + + glRotatef(30.0, 1.0, 0.0, 0.0); + + /* Reposition the light source. */ + lightPosition[0] = 12*cos(lightAngle); + lightPosition[1] = lightHeight; + lightPosition[2] = 12*sin(lightAngle); + lightPosition[3] = 0.0; + + glPushMatrix(); + /* Perform scene rotations based on user mouse input. */ + + glRotatef(angle, 0.0, 1.0, 0.0); + + glLightfv(GL_LIGHT0, GL_POSITION, lightPosition); + + glEnable(GL_BLEND); + glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); + drawFloor(); + glDisable(GL_BLEND); + + glPushMatrix(); + + //glTranslatef(0.0, 0.0, 0.0); + glutWireTeapot(30); // Draw teapot for test + glPopMatrix(); + + glPushMatrix(); + glDisable(GL_LIGHTING); + glColor3f(1.0, 1.0, 1.0); - glTranslatef(0.0f,0.0f,-6.0f); // Move Left 1.5 Units And Into The Screen 6.0 + /* Draw a yellow ball at the light source. */ + glTranslatef(lightPosition[0], lightPosition[1], lightPosition[2]); + glutSolidSphere(1.0, 5, 5); - glBegin(GL_QUADS); - glColor3f(1.0f,0.0f,0.0f); // Set The Color To Red - glVertex3f(-1.0f, 1.0f, 0.0f); // Top left - glVertex3f( 1.0f, 1.0f, 0.0f); // Top Right - glVertex3f( 1.0f,-1.0f, 0.0f); // Bottom Right - glVertex3f(-1.0f,-1.0f, 0.0f); // Bottom Left - glEnd(); + glEnable(GL_LIGHTING); + glPopMatrix(); - glutSwapBuffers(); + glPopMatrix(); + + glutSwapBuffers(); +} + +/** + * init function; sets initial OpenGL state + */ +void init() { + glMatrixMode(GL_PROJECTION); + glLoadIdentity(); + + gluPerspective( + 60.0, /* field of view in degree */ + 1.0, /* aspect ratio */ + -1000.0, /* Z near */ + 1000.0 /* Z far */ + ); + + glLightModeli(GL_LIGHT_MODEL_LOCAL_VIEWER, 1); + glLightfv(GL_LIGHT0, GL_DIFFUSE, lightColor); + glLightf(GL_LIGHT0, GL_CONSTANT_ATTENUATION, 0.1); + glLightf(GL_LIGHT0, GL_LINEAR_ATTENUATION, 0.05); + glEnable(GL_LIGHT0); + glEnable(GL_LIGHTING); + + glMatrixMode(GL_MODELVIEW); + glLoadIdentity(); } /** @@ -510,36 +692,44 @@ void display() { * @return Program exit code */ int main(int argc, char **argv) { + if(argc>1) + strcpy(dataDir, argv[1]); + else if(opendir(dirDefault1)) + strcpy(dataDir, dirDefault1); + else if(opendir(dirDefault2)) + strcpy(dataDir, dirDefault2); + else fileErr(dirDefault1); + + for(int i=0; i1) - strcpy(dataDir, argv[1]); - else if(opendir(dirDefault1)) - strcpy(dataDir, dirDefault1); - else if(opendir(dirDefault2)) - strcpy(dataDir, dirDefault2); - else fileErr(dirDefault1); + glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH); - for(int i=0; i