X-Git-Url: https://git.ucc.asn.au/?p=atyndall%2Fcits2231.git;a=blobdiff_plain;f=scene.c;h=242a10482f0cfae27c4c01f2bda37e7f38bf4100;hp=1c6fbd59ee09ef525b48da098e6962b44b167944;hb=fbcff5fdddb4380b77f5cc4eb8a9419266fc1355;hpb=5224820a9d12eef50c06c2f9a67d72ce40ea11ed diff --git a/scene.c b/scene.c index 1c6fbd5..242a104 100644 --- a/scene.c +++ b/scene.c @@ -110,15 +110,23 @@ char *dirDefault2 = "/cslinux/examples/CITS2231/project-files/models-textures"; char dataDir[200]; // Stores the directory name for the meshes and textures. static GLfloat floorVertices[4][3] = { - { -20.0, 0.0, 20.0 }, - { 20.0, 0.0, 20.0 }, - { 20.0, 0.0, -20.0 }, - { -20.0, 0.0, -20.0 }, + { -1000.0, 0.0, 1000.0 }, + { 1000.0, 0.0, 1000.0 }, + { 1000.0, 0.0, -1000.0 }, + { -1000.0, 0.0, -1000.0 }, }; static GLfloat lightColor[] = {1.0, 1.0, 1.0, 1.0}; // White light static GLfloat lightPosition[4]; -static float lightAngle = 10.0, lightHeight = 20; + +int moving, startx, starty; +int lightMoving = 0, lightStartX, lightStartY; + +/* Time varying or user-controled variables. */ +static float jump = 0.0; +static float lightAngle = 0.0, lightHeight = 20; +GLfloat angle = -150; /* in degrees */ +GLfloat angle2 = 30; /* in degrees */ /** * Prints out error message when file cannot be read @@ -498,10 +506,54 @@ void windowReshape(int w, int h) { * @param x Mouse x position * @param y Mouse y position */ -void mouse(int btn, int state, int x, int y) { +/*void mouse(int btn, int state, int x, int y) { +}*/ +static void +mouse(int button, int state, int x, int y) +{ + if (button == GLUT_LEFT_BUTTON) { + if (state == GLUT_DOWN) { + moving = 1; + startx = x; + starty = y; + } + if (state == GLUT_UP) { + moving = 0; + } + } + if (button == GLUT_MIDDLE_BUTTON) { + if (state == GLUT_DOWN) { + lightMoving = 1; + lightStartX = x; + lightStartY = y; + } + if (state == GLUT_UP) { + lightMoving = 0; + } + } +} + +static void +motion(int x, int y) +{ + if (moving) { + angle = angle + (x - startx); + angle2 = angle2 + (y - starty); + startx = x; + starty = y; + glutPostRedisplay(); + } + if (lightMoving) { + lightAngle += (x - lightStartX)/40.0; + lightHeight += (lightStartY - y)/20.0; + lightStartX = x; + lightStartY = y; + glutPostRedisplay(); + } } + /** * Draw a floor. */ @@ -512,7 +564,7 @@ void drawFloor() { // glEnable(GL_TEXTURE_2D); //} - glBegin(GL_QUADS); + /*glBegin(GL_QUADS); glTexCoord2f(0.0, 0.0); glVertex3fv(floorVertices[0]); glTexCoord2f(0.0, 16.0); @@ -521,7 +573,7 @@ void drawFloor() { glVertex3fv(floorVertices[2]); glTexCoord2f(16.0, 0.0); glVertex3fv(floorVertices[3]); - glEnd(); + glEnd();*/ /*if (useTexture) { glDisable(GL_TEXTURE_2D); @@ -537,9 +589,9 @@ void display() { glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glLoadIdentity(); gluLookAt( - 0.0, 8.0, 60.0, /* eye is at (0,8,60) */ - 0.0, 8.0, 0.0, /* center is at (0,8,0) */ - 0.0, 1.0, 0.0 /* up is in postivie Y direction */ + 0.0, 0.0, 60.0, /* eye is at (x,y,z) */ + 0.0, 0.0, 0.0, /* center is at (x,y,z) */ + 0.0, -1.0, 0.0 /* up is in postivie Y direction */ ); /* Reposition the light source. */ @@ -549,19 +601,22 @@ void display() { lightPosition[3] = 0.0; glPushMatrix(); + /* Perform scene rotations based on user mouse input. */ + glRotatef(angle2, 1.0, 0.0, 0.0); + glRotatef(angle, 0.0, 1.0, 0.0); + glLightfv(GL_LIGHT0, GL_POSITION, lightPosition); + glEnable(GL_BLEND); + glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); drawFloor(); + glDisable(GL_BLEND); glPushMatrix(); - glDisable(GL_LIGHTING); - - glColor3f(1.0, 0.0, 1.0); - glTranslatef(0.0, 8.0, 0.0); - - glutSolidTeapot(1); // Draw teapot for test - - glEnable(GL_LIGHTING); + + //glTranslatef(0.0, 0.0, 0.0); + + glutSolidTeapot(30); // Draw teapot for test glPopMatrix(); glPushMatrix(); @@ -585,6 +640,7 @@ void display() { */ void init() { glMatrixMode(GL_PROJECTION); + glLoadIdentity(); gluPerspective( 60.0, /* field of view in degree */ @@ -601,6 +657,7 @@ void init() { glEnable(GL_LIGHTING); glMatrixMode(GL_MODELVIEW); + glLoadIdentity(); } /** @@ -642,6 +699,7 @@ int main(int argc, char **argv) { glutReshapeFunc(windowReshape); glutDisplayFunc(display); glutMouseFunc(mouse); + glutMotionFunc(motion); makeMenu();