X-Git-Url: https://git.ucc.asn.au/?p=atyndall%2Fcits2231.git;a=blobdiff_plain;f=scene.c;h=242a10482f0cfae27c4c01f2bda37e7f38bf4100;hp=8567414dd7d0de1f856b2908dcc977608d067638;hb=fbcff5fdddb4380b77f5cc4eb8a9419266fc1355;hpb=d8b5957481c1945c3a5ab71201e6b194c2cf4658 diff --git a/scene.c b/scene.c index 8567414..242a104 100644 --- a/scene.c +++ b/scene.c @@ -118,7 +118,15 @@ static GLfloat floorVertices[4][3] = { static GLfloat lightColor[] = {1.0, 1.0, 1.0, 1.0}; // White light static GLfloat lightPosition[4]; -static float lightAngle = 10.0, lightHeight = 20; + +int moving, startx, starty; +int lightMoving = 0, lightStartX, lightStartY; + +/* Time varying or user-controled variables. */ +static float jump = 0.0; +static float lightAngle = 0.0, lightHeight = 20; +GLfloat angle = -150; /* in degrees */ +GLfloat angle2 = 30; /* in degrees */ /** * Prints out error message when file cannot be read @@ -498,10 +506,54 @@ void windowReshape(int w, int h) { * @param x Mouse x position * @param y Mouse y position */ -void mouse(int btn, int state, int x, int y) { +/*void mouse(int btn, int state, int x, int y) { +}*/ +static void +mouse(int button, int state, int x, int y) +{ + if (button == GLUT_LEFT_BUTTON) { + if (state == GLUT_DOWN) { + moving = 1; + startx = x; + starty = y; + } + if (state == GLUT_UP) { + moving = 0; + } + } + if (button == GLUT_MIDDLE_BUTTON) { + if (state == GLUT_DOWN) { + lightMoving = 1; + lightStartX = x; + lightStartY = y; + } + if (state == GLUT_UP) { + lightMoving = 0; + } + } } +static void +motion(int x, int y) +{ + if (moving) { + angle = angle + (x - startx); + angle2 = angle2 + (y - starty); + startx = x; + starty = y; + glutPostRedisplay(); + } + if (lightMoving) { + lightAngle += (x - lightStartX)/40.0; + lightHeight += (lightStartY - y)/20.0; + lightStartX = x; + lightStartY = y; + glutPostRedisplay(); + } +} + + /** * Draw a floor. */ @@ -512,7 +564,7 @@ void drawFloor() { // glEnable(GL_TEXTURE_2D); //} - glBegin(GL_QUADS); + /*glBegin(GL_QUADS); glTexCoord2f(0.0, 0.0); glVertex3fv(floorVertices[0]); glTexCoord2f(0.0, 16.0); @@ -521,7 +573,7 @@ void drawFloor() { glVertex3fv(floorVertices[2]); glTexCoord2f(16.0, 0.0); glVertex3fv(floorVertices[3]); - glEnd(); + glEnd();*/ /*if (useTexture) { glDisable(GL_TEXTURE_2D); @@ -535,12 +587,11 @@ void drawFloor() { */ void display() { glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); - glMatrixMode(GL_MODELVIEW); glLoadIdentity(); gluLookAt( 0.0, 0.0, 60.0, /* eye is at (x,y,z) */ 0.0, 0.0, 0.0, /* center is at (x,y,z) */ - 0.0, 1.0, 0.0 /* up is in postivie Y direction */ + 0.0, -1.0, 0.0 /* up is in postivie Y direction */ ); /* Reposition the light source. */ @@ -550,6 +601,10 @@ void display() { lightPosition[3] = 0.0; glPushMatrix(); + /* Perform scene rotations based on user mouse input. */ + glRotatef(angle2, 1.0, 0.0, 0.0); + glRotatef(angle, 0.0, 1.0, 0.0); + glLightfv(GL_LIGHT0, GL_POSITION, lightPosition); glEnable(GL_BLEND); @@ -558,9 +613,10 @@ void display() { glDisable(GL_BLEND); glPushMatrix(); + //glTranslatef(0.0, 0.0, 0.0); - - glutSolidTeapot(5); // Draw teapot for test + + glutSolidTeapot(30); // Draw teapot for test glPopMatrix(); glPushMatrix(); @@ -584,6 +640,7 @@ void display() { */ void init() { glMatrixMode(GL_PROJECTION); + glLoadIdentity(); gluPerspective( 60.0, /* field of view in degree */ @@ -598,6 +655,9 @@ void init() { glLightf(GL_LIGHT0, GL_LINEAR_ATTENUATION, 0.05); glEnable(GL_LIGHT0); glEnable(GL_LIGHTING); + + glMatrixMode(GL_MODELVIEW); + glLoadIdentity(); } /** @@ -639,6 +699,7 @@ int main(int argc, char **argv) { glutReshapeFunc(windowReshape); glutDisplayFunc(display); glutMouseFunc(mouse); + glutMotionFunc(motion); makeMenu();