X-Git-Url: https://git.ucc.asn.au/?p=atyndall%2Fcits2231.git;a=blobdiff_plain;f=scene.c;h=242a10482f0cfae27c4c01f2bda37e7f38bf4100;hp=860d82148772e5af50abdf7cd4d2004d214a8b20;hb=fbcff5fdddb4380b77f5cc4eb8a9419266fc1355;hpb=78c62e6812b8564a6bc0a6838ff4aaed25e30914 diff --git a/scene.c b/scene.c index 860d821..242a104 100644 --- a/scene.c +++ b/scene.c @@ -109,6 +109,25 @@ char *dirDefault2 = "/cslinux/examples/CITS2231/project-files/models-textures"; char dataDir[200]; // Stores the directory name for the meshes and textures. +static GLfloat floorVertices[4][3] = { + { -1000.0, 0.0, 1000.0 }, + { 1000.0, 0.0, 1000.0 }, + { 1000.0, 0.0, -1000.0 }, + { -1000.0, 0.0, -1000.0 }, +}; + +static GLfloat lightColor[] = {1.0, 1.0, 1.0, 1.0}; // White light +static GLfloat lightPosition[4]; + +int moving, startx, starty; +int lightMoving = 0, lightStartX, lightStartY; + +/* Time varying or user-controled variables. */ +static float jump = 0.0; +static float lightAngle = 0.0, lightHeight = 20; +GLfloat angle = -150; /* in degrees */ +GLfloat angle2 = 30; /* in degrees */ + /** * Prints out error message when file cannot be read * @param fileName Name of file that could not be read @@ -487,32 +506,158 @@ void windowReshape(int w, int h) { * @param x Mouse x position * @param y Mouse y position */ -void mouse(int btn, int state, int x, int y) { +/*void mouse(int btn, int state, int x, int y) { +}*/ +static void +mouse(int button, int state, int x, int y) +{ + if (button == GLUT_LEFT_BUTTON) { + if (state == GLUT_DOWN) { + moving = 1; + startx = x; + starty = y; + } + if (state == GLUT_UP) { + moving = 0; + } + } + if (button == GLUT_MIDDLE_BUTTON) { + if (state == GLUT_DOWN) { + lightMoving = 1; + lightStartX = x; + lightStartY = y; + } + if (state == GLUT_UP) { + lightMoving = 0; + } + } +} + +static void +motion(int x, int y) +{ + if (moving) { + angle = angle + (x - startx); + angle2 = angle2 + (y - starty); + startx = x; + starty = y; + glutPostRedisplay(); + } + if (lightMoving) { + lightAngle += (x - lightStartX)/40.0; + lightHeight += (lightStartY - y)/20.0; + lightStartX = x; + lightStartY = y; + glutPostRedisplay(); + } +} + + +/** + * Draw a floor. + */ +void drawFloor() { + glDisable(GL_LIGHTING); + + //if (useTexture) { + // glEnable(GL_TEXTURE_2D); + //} + + /*glBegin(GL_QUADS); + glTexCoord2f(0.0, 0.0); + glVertex3fv(floorVertices[0]); + glTexCoord2f(0.0, 16.0); + glVertex3fv(floorVertices[1]); + glTexCoord2f(16.0, 16.0); + glVertex3fv(floorVertices[2]); + glTexCoord2f(16.0, 0.0); + glVertex3fv(floorVertices[3]); + glEnd();*/ + + /*if (useTexture) { + glDisable(GL_TEXTURE_2D); + }*/ + + glEnable(GL_LIGHTING); } /** * Display function */ void display() { - glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); - glLoadIdentity(); + glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); + glLoadIdentity(); + gluLookAt( + 0.0, 0.0, 60.0, /* eye is at (x,y,z) */ + 0.0, 0.0, 0.0, /* center is at (x,y,z) */ + 0.0, -1.0, 0.0 /* up is in postivie Y direction */ + ); + + /* Reposition the light source. */ + lightPosition[0] = 12*cos(lightAngle); + lightPosition[1] = lightHeight; + lightPosition[2] = 12*sin(lightAngle); + lightPosition[3] = 0.0; + + glPushMatrix(); + /* Perform scene rotations based on user mouse input. */ + glRotatef(angle2, 1.0, 0.0, 0.0); + glRotatef(angle, 0.0, 1.0, 0.0); + + glLightfv(GL_LIGHT0, GL_POSITION, lightPosition); + + glEnable(GL_BLEND); + glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); + drawFloor(); + glDisable(GL_BLEND); + + glPushMatrix(); + + //glTranslatef(0.0, 0.0, 0.0); + + glutSolidTeapot(30); // Draw teapot for test + glPopMatrix(); - glTranslatef( 0.0f, 0.0f, 0.0f); - glBegin(GL_QUADS); - glVertex3f( 0.0f, 1.0f, -1.0f); - glVertex3f( 0.0f, 1.0f, 1.0f); - glVertex3f( 0.0f, -1.0f, 1.0f); - glVertex3f( 0.0f, -1.0f, -1.0f); - glEnd(); + glPushMatrix(); + glDisable(GL_LIGHTING); + glColor3f(1.0, 1.0, 1.0); + /* Draw a yellow ball at the light source. */ + glTranslatef(lightPosition[0], lightPosition[1], lightPosition[2]); + glutSolidSphere(1.0, 5, 5); - glTranslatef( 0.0f, 0.0f, -5.0f); // Move into the Screen 10.0 - glutSolidTeapot(1); + glEnable(GL_LIGHTING); + glPopMatrix(); - gluLookAt(0.7f, 0.4f, 0.9f, -2.0f, -1.0f, -7.0f, 1.0f, 10.0f, 1.0f); + glPopMatrix(); - glutSwapBuffers(); + glutSwapBuffers(); +} + +/** + * init function; sets initial OpenGL state + */ +void init() { + glMatrixMode(GL_PROJECTION); + glLoadIdentity(); + + gluPerspective( + 60.0, /* field of view in degree */ + 1.0, /* aspect ratio */ + 0.0, /* Z near */ + 900.0 /* Z far */ + ); + + glLightModeli(GL_LIGHT_MODEL_LOCAL_VIEWER, 1); + glLightfv(GL_LIGHT0, GL_DIFFUSE, lightColor); + glLightf(GL_LIGHT0, GL_CONSTANT_ATTENUATION, 0.1); + glLightf(GL_LIGHT0, GL_LINEAR_ATTENUATION, 0.05); + glEnable(GL_LIGHT0); + glEnable(GL_LIGHTING); + + glMatrixMode(GL_MODELVIEW); + glLoadIdentity(); } /** @@ -522,42 +667,43 @@ void display() { * @return Program exit code */ int main(int argc, char **argv) { + if(argc>1) + strcpy(dataDir, argv[1]); + else if(opendir(dirDefault1)) + strcpy(dataDir, dirDefault1); + else if(opendir(dirDefault2)) + strcpy(dataDir, dirDefault2); + else fileErr(dirDefault1); - if(argc>1) - strcpy(dataDir, argv[1]); - else if(opendir(dirDefault1)) - strcpy(dataDir, dirDefault1); - else if(opendir(dirDefault2)) - strcpy(dataDir, dirDefault2); - else fileErr(dirDefault1); + for(int i=0; i