X-Git-Url: https://git.ucc.asn.au/?p=atyndall%2Fcits2231.git;a=blobdiff_plain;f=scene.c;h=24de6b56e7dd89d1deb8d6a2aaf2cbbb60ffcf14;hp=d041021c554e36576f9b4085569d47026d66144b;hb=784fe452a7e11da5bf8879f5c1f988d038b9f857;hpb=0c5705aa70f1a1875df4f9b33d5b04dce383ad72 diff --git a/scene.c b/scene.c index d041021..24de6b5 100644 --- a/scene.c +++ b/scene.c @@ -327,8 +327,8 @@ void display() { // Draw teapot for a test object glPushMatrix(); - glTranslatef(0.0, 1.0, 0.0); // **NOTE: Teapot does not rest on surface - glColor3f(0.5, 0.5, 0.5); + glTranslatef(0.0, 0.5, 0.0); // **NOTE: Teapot does not rest on surface + glColor3f(0.0, 0.0, 0.0); glutSolidTeapot(1); glPopMatrix(); @@ -407,6 +407,7 @@ int main(int argc, char **argv) { glShadeModel(GL_SMOOTH); // Enables Smooth Shading glClearColor(0.0f, 0.0f, 0.0f, 0.0f); // Black Background glClearDepth(1.0f); // Depth Buffer Setup + glDepthRange(0,1); glEnable(GL_DEPTH_TEST); // Enables Depth Testing glDepthFunc(GL_LEQUAL); // the type glEnable(GL_CULL_FACE); @@ -418,13 +419,13 @@ int main(int argc, char **argv) { 40.0, /* field of view in degree */ 1.0, /* aspect ratio */ 10.0, /* Z near */ - 100.0 /* Z far */ + 1000.0 /* Z far */ ); glMatrixMode(GL_MODELVIEW); gluLookAt( - 0.0, 35.0, 10.0, /* eye is at (0,8,60) */ - 0.0, 0.0, 0.0, /* center is at (0,8,0) */ + 0.0, 35.0, -20.0, /* eye is at (0,8,60) */ + 0.0, 10.0, 0.0, /* center is at (0,8,0) */ 0.0, 1.0, 0.0 /* up is in postivie Y direction */ );