X-Git-Url: https://git.ucc.asn.au/?p=atyndall%2Fcits2231.git;a=blobdiff_plain;f=scene.c;h=25cc0dc1634ce924a84dad5c321dbed67aa1a922;hp=fe7eca37774708dd85a9a986f2d8db1c689d956c;hb=aab2e2f70552398a51a24f644147a1c6de45c766;hpb=1fa55b75f0e3b1acf1245362cebaf5baa86f93f7 diff --git a/scene.c b/scene.c index fe7eca3..25cc0dc 100644 --- a/scene.c +++ b/scene.c @@ -199,6 +199,9 @@ void windowReshape(int w, int h) { * @param y Mouse y position */ void mouse(int button, int state, int x, int y) { + if ( button == GLUT_LEFT_BUTTON && glutGetModifiers() == GLUT_ACTIVE_SHIFT ) { + button = GLUT_MIDDLE_BUTTON; // Holding shift with left button is the same as the middle button + } switch(button) { case GLUT_LEFT_BUTTON: case GLUT_MIDDLE_BUTTON: @@ -283,13 +286,14 @@ void motion(int x, int y) { switch ( manipulateState ) { case STATE_CAMERA_ROTATE_MOVE: + // w: rotate rotate += (x - startx); if ( buttonSelected == GLUT_LEFT_BUTTON ) { - // w: rotate, h: zoom + // h: zoom zoom += (y - starty); } else if ( buttonSelected == GLUT_MIDDLE_BUTTON ) { - // w: rotate, h: tilt + // h: tilt camAngle += (y - starty); } @@ -299,38 +303,31 @@ void motion(int x, int y) { break; case STATE_OBJECT_POSITION_SCALE: - //so.x, so.y, so.z + if ( buttonSelected == GLUT_LEFT_BUTTON ) { // w: left/right, h: near/far + //so.x, so.y, so.z //sceneObjs[curObject].x += (x - startx)*leftrightFactor; + printf("cam angle: %f\n", rotate*rotateFactor); + sceneObjs[curObject].x += (x - startx) * cos(rotate*rotateFactor); + sceneObjs[curObject].z += (x - startx) * sin(rotate*rotateFactor); } else if ( buttonSelected == GLUT_MIDDLE_BUTTON ) { - // w: big/small, h: up/down - - // For big/small scaling, we map negative numbers to 0->1 and positive numbers to 1->inf - float diff = (y - starty); - float map = ( diff + (float)height/2 ) / ( (float)height/2 ); - float scaling; - - if ( diff < 0 ) { - scaling = map; - } else { - scaling = pow(map, diff); - } + // w: big/small + float diff = (x - startx); + float max = (float)height/bigsmallFactor; + float scaling = ( diff + max) / max; - if ( scaling != 0 ) { - - - sceneObjs[curObject].scale[0] *= scaling; - sceneObjs[curObject].scale[1] *= scaling; - sceneObjs[curObject].scale[2] *= scaling; - printf("Diff is %f, Scaling by %f on all axii, 1/map is %f\n", diff, sceneObjs[curObject].scale[0], map); + sceneObjs[curObject].scale[0] *= scaling; + sceneObjs[curObject].scale[1] *= scaling; + sceneObjs[curObject].scale[2] *= scaling; - } - - starty = y; + // h: up/down + sceneObjs[curObject].y -= (y - starty) * updownFactor; } + starty = y; startx = x; + break; case STATE_OBJECT_ROTATION_TEXTURE_SCALE: @@ -381,7 +378,7 @@ void display() { 0.0, 10.0, 0.0 /* up is in postivie Y direction */ ); - glRotatef(camAngle*camAngleFactor, 1.0, 0.0, 0.0); + glRotatef(camAngle*camAngleFactor, 1.0, 0.0, 0.0); // Set camera angle upward /* Reposition the light source 0. */ lightPosition0[0] = 12*cos(lightAngle0);