X-Git-Url: https://git.ucc.asn.au/?p=atyndall%2Fcits2231.git;a=blobdiff_plain;f=scene.c;h=2c6b9a55d114f406063d0b638f07d3ef10b338c4;hp=92c7482d14d224ecb25c9c5bb92758e1e8d67227;hb=b0ad2a2e365e8eac70b8c5be0214e713167f7c22;hpb=ccfbc5f4ffa0ae96d7c3ebc4facd893c343cd54e diff --git a/scene.c b/scene.c index 92c7482..2c6b9a5 100644 --- a/scene.c +++ b/scene.c @@ -125,7 +125,7 @@ int lightMoving = 0, lightStartX, lightStartY; /* Time varying or user-controled variables. */ static float jump = 0.0; -static float lightAngle = 0.0, lightHeight = 20; +static float lightAngle = 0.0, lightHeight = 40; GLfloat angle = -150; /* in degrees */ GLfloat angle2 = 30; /* in degrees */ @@ -484,8 +484,8 @@ void makeMenu() { * @param h New height */ void windowReshape(int w, int h) { - GLdouble near = -1000.0; - GLdouble far = 1000.0; + GLdouble near = -100.0; + GLdouble far = 100.0; glViewport(0, 0, (GLsizei) w, (GLsizei) h); glMatrixMode(GL_PROJECTION); @@ -613,12 +613,12 @@ void display() { glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glLoadIdentity(); gluLookAt( - 0.0, 0.0, 30.0, /* eye is at (x,y,z) */ + 0.0, 0.0, 80.0, /* eye is at (x,y,z) */ 0.0, 0.0, 0.0, /* center is at (x,y,z) */ 0.0, 1.0, 0.0 /* up is in postivie Y direction */ ); - glRotatef(20.0, 1.0, 0.0, 0.0); + glRotatef(30.0, 1.0, 0.0, 0.0); /* Reposition the light source. */ lightPosition[0] = 12*cos(lightAngle);