X-Git-Url: https://git.ucc.asn.au/?p=atyndall%2Fcits2231.git;a=blobdiff_plain;f=scene.c;h=33da676216ad03192e9c1e825091ec60f3ce4174;hp=7a3589021bc7adcc2363954c04753e7f058e8829;hb=7b024252dd0a9eb375fbe69b7db3e0630f1527a2;hpb=26f0626c3ef3662ceb39f2f003bc42cd3ae5e82f diff --git a/scene.c b/scene.c index 7a35890..33da676 100644 --- a/scene.c +++ b/scene.c @@ -301,11 +301,11 @@ void display() { // 0.0, 1.0, 0.0 /* up is in postivie Y direction */ // ); - //glTranslatef(camx, camy, camz); + glTranslatef(camx, camy, camz); // **NOTE: Currently this rotation function is all that moves the camera off // the flat surface. Need to integrate function into gluLookAt - //glRotatef(rot, 1.0, 0.0, 0.0); + glRotatef(rot, 1.0, 0.0, 0.0); /* Reposition the light source. */ lightPosition[0] = 12*cos(lightAngle); @@ -419,7 +419,7 @@ int main(int argc, char **argv) { /* Z near */ 20.0, /* Z far */ 300.0); glMatrixMode(GL_MODELVIEW); gluLookAt(0.0, 8.0, 60.0, /* eye is at (0,8,60) */ - 0.0, 8.0, 0.0, /* center is at (0,8,0) */ + 0.0, 0.0, 0.0, /* center is at (0,8,0) */ 0.0, 1.0, 0.); /* up is in postivie Y direction */ glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST);