X-Git-Url: https://git.ucc.asn.au/?p=atyndall%2Fcits2231.git;a=blobdiff_plain;f=scene.c;h=391cd46e361572853c9f530a9734fa022083729e;hp=cc687e7e5efb754ad6743843010c829b6e8fbf1e;hb=94093fb9572b307fbe6a4c1758ee30e9e8233020;hpb=bab833c4516be2cf9015238dcefd6eef24cd19f8 diff --git a/scene.c b/scene.c index cc687e7..391cd46 100644 --- a/scene.c +++ b/scene.c @@ -184,7 +184,7 @@ void makeMenu() { */ void windowReshape(int w, int h) { glViewport(0, 0, (GLsizei) w, (GLsizei) h); - glMatrixMode(GL_PROJECTION); + /*glMatrixMode(GL_PROJECTION); glLoadIdentity(); if (w <= h) glFrustum(near, far, near*(GLfloat)h/(GLfloat)w, @@ -193,7 +193,7 @@ void windowReshape(int w, int h) { glFrustum(near*(GLfloat)w/(GLfloat)h, far*(GLfloat)w/(GLfloat)h, near, far, nearClip, farClip); glMatrixMode(GL_MODELVIEW); - glLoadIdentity(); + glLoadIdentity();*/ } /** @@ -295,11 +295,11 @@ void motion(int x, int y) { void display() { glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glLoadIdentity(); - gluLookAt( - 0.0, 0.0, 30.0, /* eye is at (x,y,z) */ - 0.0, 0.0, 0.0, /* center is at (x,y,z) */ - 0.0, 1.0, 0.0 /* up is in postivie Y direction */ - ); + //gluLookAt( + // 0.0, 0.0, 30.0, /* eye is at (x,y,z) */ + // 0.0, 0.0, 0.0, /* center is at (x,y,z) */ + // 0.0, 1.0, 0.0 /* up is in postivie Y direction */ + // ); glTranslatef(camx, camy, camz); @@ -327,9 +327,9 @@ void display() { // Draw teapot for a test object glPushMatrix(); - glTranslatef(0.0, 1.0, 0.0); // **NOTE: Teapot does not rest on surface - glColor3f(0.5, 0.5, 0.5); - glutSolidTeapot(25); + glTranslatef(0.0, 0.5, 0.0); // **NOTE: Teapot does not rest on surface + glColor3f(0.0, 0.0, 0.0); + glutSolidTeapot(1); glPopMatrix(); // Draw a white ball over the light source @@ -350,8 +350,8 @@ void display() { * init function; sets initial OpenGL state */ void init() { - glMatrixMode(GL_PROJECTION); - glLoadIdentity(); + //glMatrixMode(GL_PROJECTION); + //glLoadIdentity(); //gluPerspective( // 60.0, /* field of view in degree */ @@ -413,6 +413,21 @@ int main(int argc, char **argv) { glEnable(GL_TEXTURE_2D); glLineWidth(1.0); + glMatrixMode(GL_PROJECTION); + gluPerspective( + 40.0, /* field of view in degree */ + 1.0, /* aspect ratio */ + 10.0, /* Z near */ + 1000.0 /* Z far */ + ); + + glMatrixMode(GL_MODELVIEW); + gluLookAt( + 0.0, 35.0, -20.0, /* eye is at (0,8,60) */ + 0.0, 10.0, 0.0, /* center is at (0,8,0) */ + 0.0, 1.0, 0.0 /* up is in postivie Y direction */ + ); + glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST); glutReshapeFunc(windowReshape);