X-Git-Url: https://git.ucc.asn.au/?p=atyndall%2Fcits2231.git;a=blobdiff_plain;f=scene.c;h=394ff932f44289cf7c77045e84b19fd3e6f79382;hp=64fcdb5959a2086e94a5fd7ce9b181894c6d51cb;hb=e09a0dcbb84fd713afd23507e2884b7d7789a8b3;hpb=a452fcff3f30b458535e11d3d241d363bfc993b4 diff --git a/scene.c b/scene.c index 64fcdb5..394ff93 100644 --- a/scene.c +++ b/scene.c @@ -556,61 +556,29 @@ motion(int x, int y) void idle() { angle = (int)(angle + 10) % 360; - //angle2 = (int)(angle2 + 10) % 360; - printf("Angle 1: %f, Angle 2: %f\n", angle, angle2); - sleep(2); - glutPostRedisplay(); -} - -/** - * Draw a floor. - */ -void drawFloor() { - glDisable(GL_LIGHTING); - - //if (useTexture) { - // glEnable(GL_TEXTURE_2D); - //} - - /*glBegin(GL_QUADS); - glTexCoord2f(0.0, 0.0); - glVertex3fv(floorVertices[0]); - glTexCoord2f(0.0, 16.0); - glVertex3fv(floorVertices[1]); - glTexCoord2f(16.0, 16.0); - glVertex3fv(floorVertices[2]); - glTexCoord2f(16.0, 0.0); - glVertex3fv(floorVertices[3]); - glEnd();*/ - -drawSquare(0, -1000, -1000, 1000, 1000); - - /*if (useTexture) { - glDisable(GL_TEXTURE_2D); - }*/ - - glEnable(GL_LIGHTING); + //angle2 = (int)(angle2 + 10) % 360; + printf("Angle 1: %f, Angle 2: %f\n", angle, angle2); + sleep(1); + glutPostRedisplay(); } -int drawFloorRecurse = 10; -/*void drawSquare(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2) { - drawSquare(0, x1, y1, x2, y2); -}*/ -void drawSquare(int recurseLevel, GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2) { +int drawFloorRecurse = 5; - printf("Recurse level %d", recurseLevel); +void drawSquare(int recurseLevel, float x1, float y1, float x2, float y2) { if ( drawFloorRecurse != recurseLevel ) { - GLfloat xm = (x2 - x1) / 2.0; - if ( x1 > x2 ) { - xm = (x1 - x2) / 2.0; - } + float xm = (x1 + x2) / 2.0; + float ym = (y1 + y2) / 2.0; + int rnew = recurseLevel + 1; + + // Split into four sub-quads + drawSquare(rnew, x1, y1, xm, ym); + drawSquare(rnew, x1, ym, xm, y2); + drawSquare(rnew, xm, ym, x2, y2); + drawSquare(rnew, xm, y1, x2, ym); - drawSquare(recurseLevel + 1, x1, y1, xm, y2); - drawSquare(recurseLevel + 1, xm, y1, x2, y2); } else { - printf("Drawing (%f, %f) -> (%f, %f)\n", x1, y2, x2, y2); glBegin(GL_QUADS); glVertex3f(x1, 0.0, y1); glVertex3f(x1, 0.0, y2); @@ -621,6 +589,23 @@ void drawSquare(int recurseLevel, GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2 } +/** + * Draw a floor. + */ +void drawFloor() { + +drawSquare(0, -1000.0, -1000.0, 1000.0, 1000.0); + + /*if (useTexture) { + glDisable(GL_TEXTURE_2D); + }*/ + +} + +/*void drawSquare(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2) { + drawSquare(0, x1, y1, x2, y2); +}*/ + /** * Display function */ @@ -628,7 +613,7 @@ void display() { glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glLoadIdentity(); gluLookAt( - 0.0, 0.0, 60.0, /* eye is at (x,y,z) */ + 0.0, 0.0, 30.0, /* eye is at (x,y,z) */ 0.0, 0.0, 0.0, /* center is at (x,y,z) */ 0.0, 1.0, 0.0 /* up is in postivie Y direction */ );