X-Git-Url: https://git.ucc.asn.au/?p=atyndall%2Fcits2231.git;a=blobdiff_plain;f=scene.c;h=3d7dcd3d490aed938e1c9948038e4e8fa58bec59;hp=260169d9621a0eb62d99ca39305d7defb4b2ae8e;hb=4db627cb2b67a5fd49b65b2b8cde754deeddf3e3;hpb=a8892e6dc7feb8282b95681498b6931cdbe0f2da diff --git a/scene.c b/scene.c index 260169d..3d7dcd3 100644 --- a/scene.c +++ b/scene.c @@ -182,25 +182,19 @@ void makeMenu() { * @param w New width * @param h New height */ -void windowReshape(int w, int h) { +/*void windowReshape(int w, int h) { glViewport(0, 0, (GLsizei) w, (GLsizei) h); glMatrixMode(GL_PROJECTION); glLoadIdentity(); - gluPerspective( - 60.0, /* field of view in degree */ - 1.0, /* aspect ratio */ - nearClip, /* Z near */ - farClip /* Z far */ - ); - /*if (w <= h) + if (w <= h) glOrtho(near, far, near*(GLfloat)h/(GLfloat)w, far*(GLfloat)h/(GLfloat)w, -100, 100); else glOrtho(near*(GLfloat)w/(GLfloat)h, far*(GLfloat)w/(GLfloat)h, near, far, nearClip, farClip); - glMatrixMode(GL_MODELVIEW); */ + glMatrixMode(GL_MODELVIEW); glLoadIdentity(); -} +}*/ /** * Called when mouse event occurs @@ -232,6 +226,40 @@ void mouse(int button, int state, int x, int y) { } } +/** + * Keybord event handler + * w/s increase/decrease the z + * a/d increase/decrease the x + * q/e increase/decrease the y + * @param key Key pressed + * @param x x co-ordinate of mouse + * @param y y co-ordinate of mouse + */ +void keyboard(unsigned char key, int x, int y) { + switch(key) { + case 'w': + camz = camz - 1; + break; + case 'a': + camx = camx - 1; + break; + case 's': + camz = camz + 1; + break; + case 'd': + camx = camx + 1; + break; + case 'q': + camy = camy + 1; + break; + case 'e': + camy = camy - 1; + break; + } + printf("Camera is now at (%f, %f, %f)\n", camx, camy, camz); + glutPostRedisplay(); +} + /** * Called when motion event occurs * @param x Mouse x position @@ -261,12 +289,13 @@ void display() { glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glLoadIdentity(); gluLookAt( - 0.0, 0.0, 10.0, /* eye is at (x,y,z) */ + 0.0, 0.0, 30.0, /* eye is at (x,y,z) */ 0.0, 0.0, 0.0, /* center is at (x,y,z) */ 0.0, 1.0, 0.0 /* up is in postivie Y direction */ ); - + glTranslatef(camx, camy, camz); + // **NOTE: Currently this rotation function is all that moves the camera off // the flat surface. Need to integrate function into gluLookAt glRotatef(30.0, 1.0, 0.0, 0.0); @@ -317,7 +346,16 @@ void init() { glMatrixMode(GL_PROJECTION); glLoadIdentity(); + gluPerspective( + 60.0, /* field of view in degree */ + 1.0, /* aspect ratio */ + nearClip, /* Z near */ + farClip /* Z far */ + ); + glMatrixMode(GL_MODELVIEW); + glLoadIdentity(); + glLightfv(GL_LIGHT0, GL_POSITION, light0_pos); glLightfv(GL_LIGHT0, GL_AMBIENT, ambient0); glLightfv(GL_LIGHT0, GL_DIFFUSE, diffuse0); @@ -332,8 +370,6 @@ void init() { - glMatrixMode(GL_MODELVIEW); - glLoadIdentity(); } /** @@ -372,9 +408,10 @@ int main(int argc, char **argv) { glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST); - glutReshapeFunc(windowReshape); + //glutReshapeFunc(windowReshape); glutDisplayFunc(display); glutMouseFunc(mouse); + glutKeyboardFunc(keyboard); glutMotionFunc(motion); makeMenu();