X-Git-Url: https://git.ucc.asn.au/?p=atyndall%2Fcits2231.git;a=blobdiff_plain;f=scene.c;h=5ae5f23cf75507cfb626517607bfb935b7980a8c;hp=07a357e74ab00cb64973453df14e4fa5e6ce6c2e;hb=4a470149c629f3adba283d53486b4a8f78cd8262;hpb=d5b4f11a700c32f8368f6d2dc54f7c04ebcaf3cd diff --git a/scene.c b/scene.c index 07a357e..5ae5f23 100644 --- a/scene.c +++ b/scene.c @@ -125,7 +125,7 @@ int lightMoving = 0, lightStartX, lightStartY; /* Time varying or user-controled variables. */ static float jump = 0.0; -static float lightAngle = 0.0, lightHeight = 40; +static float lightAngle = 0.0, lightHeight = 5; GLfloat angle = -150; /* in degrees */ GLfloat angle2 = 30; /* in degrees */ @@ -484,8 +484,8 @@ void makeMenu() { * @param h New height */ void windowReshape(int w, int h) { - GLdouble near = -1000.0; - GLdouble far = 1000.0; + GLdouble near = -10.0; + GLdouble far = 10.0; glViewport(0, 0, (GLsizei) w, (GLsizei) h); glMatrixMode(GL_PROJECTION); @@ -509,7 +509,7 @@ void windowReshape(int w, int h) { */ /*void mouse(int btn, int state, int x, int y) { -}*//* +}*/ static void mouse(int button, int state, int x, int y) { @@ -552,7 +552,7 @@ motion(int x, int y) lightStartY = y; glutPostRedisplay(); } -}*/ +} void idle() { angle = (int)(angle + 10) % 360; @@ -594,7 +594,7 @@ void drawSquare(int recurseLevel, float x1, float y1, float x2, float y2) { */ void drawFloor() { -drawSquare(0, -1000.0, -1000.0, 1000.0, 1000.0); +drawSquare(0, -100.0, -100.0, 100.0, 100.0); /*if (useTexture) { glDisable(GL_TEXTURE_2D); @@ -613,7 +613,7 @@ void display() { glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glLoadIdentity(); gluLookAt( - 0.0, 0.0, 80.0, /* eye is at (x,y,z) */ + 0.0, 0.0, 10.0, /* eye is at (x,y,z) */ 0.0, 0.0, 0.0, /* center is at (x,y,z) */ 0.0, 1.0, 0.0 /* up is in postivie Y direction */ ); @@ -641,7 +641,7 @@ void display() { glPushMatrix(); //glTranslatef(0.0, 0.0, 0.0); - glutWireTeapot(30); // Draw teapot for test + glutWireTeapot(1); // Draw teapot for test glPopMatrix(); glPushMatrix(); @@ -650,7 +650,7 @@ void display() { /* Draw a yellow ball at the light source. */ glTranslatef(lightPosition[0], lightPosition[1], lightPosition[2]); - glutSolidSphere(1.0, 5, 5); + glutSolidSphere(1.0, 50, 50); glEnable(GL_LIGHTING); glPopMatrix(); @@ -723,9 +723,9 @@ int main(int argc, char **argv) { glutReshapeFunc(windowReshape); glutDisplayFunc(display); - //glutMouseFunc(mouse); - //glutMotionFunc(motion); - glutIdleFunc(idle); + glutMouseFunc(mouse); + glutMotionFunc(motion); + //glutIdleFunc(idle); makeMenu();