X-Git-Url: https://git.ucc.asn.au/?p=atyndall%2Fcits2231.git;a=blobdiff_plain;f=scene.c;h=5ae5f23cf75507cfb626517607bfb935b7980a8c;hp=471a506e3d78729ede93be401a0dac25311fb2fa;hb=4a470149c629f3adba283d53486b4a8f78cd8262;hpb=ce7b7f0dc579cb9b4e1a48080c6cdbf778a376af diff --git a/scene.c b/scene.c index 471a506..5ae5f23 100644 --- a/scene.c +++ b/scene.c @@ -10,6 +10,7 @@ #include #include #include +#include #include "bitmap.h" @@ -118,7 +119,15 @@ static GLfloat floorVertices[4][3] = { static GLfloat lightColor[] = {1.0, 1.0, 1.0, 1.0}; // White light static GLfloat lightPosition[4]; -static float lightAngle = 10.0, lightHeight = 20; + +int moving, startx, starty; +int lightMoving = 0, lightStartX, lightStartY; + +/* Time varying or user-controled variables. */ +static float jump = 0.0; +static float lightAngle = 0.0, lightHeight = 5; +GLfloat angle = -150; /* in degrees */ +GLfloat angle2 = 30; /* in degrees */ /** * Prints out error message when file cannot be read @@ -498,38 +507,105 @@ void windowReshape(int w, int h) { * @param x Mouse x position * @param y Mouse y position */ -void mouse(int btn, int state, int x, int y) { +/*void mouse(int btn, int state, int x, int y) { +}*/ +static void +mouse(int button, int state, int x, int y) +{ + if (button == GLUT_LEFT_BUTTON) { + if (state == GLUT_DOWN) { + moving = 1; + startx = x; + starty = y; + } + if (state == GLUT_UP) { + moving = 0; + } + } + if (button == GLUT_MIDDLE_BUTTON) { + if (state == GLUT_DOWN) { + lightMoving = 1; + lightStartX = x; + lightStartY = y; + } + if (state == GLUT_UP) { + lightMoving = 0; + } + } +} + +static void +motion(int x, int y) +{ + if (moving) { + angle = angle + (x - startx); + angle2 = angle2 + (y - starty); + startx = x; + starty = y; + glutPostRedisplay(); + } + if (lightMoving) { + lightAngle += (x - lightStartX)/40.0; + lightHeight += (lightStartY - y)/20.0; + lightStartX = x; + lightStartY = y; + glutPostRedisplay(); + } +} + +void idle() { + angle = (int)(angle + 10) % 360; + //angle2 = (int)(angle2 + 10) % 360; + printf("Angle 1: %f, Angle 2: %f\n", angle, angle2); + sleep(1); + glutPostRedisplay(); +} + + +int drawFloorRecurse = 5; + +void drawSquare(int recurseLevel, float x1, float y1, float x2, float y2) { + + if ( drawFloorRecurse != recurseLevel ) { + float xm = (x1 + x2) / 2.0; + float ym = (y1 + y2) / 2.0; + int rnew = recurseLevel + 1; + + // Split into four sub-quads + drawSquare(rnew, x1, y1, xm, ym); + drawSquare(rnew, x1, ym, xm, y2); + drawSquare(rnew, xm, ym, x2, y2); + drawSquare(rnew, xm, y1, x2, ym); + + } else { + glBegin(GL_QUADS); + glVertex3f(x1, 0.0, y1); + glVertex3f(x1, 0.0, y2); + glVertex3f(x2, 0.0, y2); + glVertex3f(x2, 0.0, y1); + glEnd(); + } + } /** * Draw a floor. */ void drawFloor() { - glDisable(GL_LIGHTING); - - //if (useTexture) { - // glEnable(GL_TEXTURE_2D); - //} - - glBegin(GL_QUADS); - glTexCoord2f(0.0, 0.0); - glVertex3fv(floorVertices[0]); - glTexCoord2f(0.0, 16.0); - glVertex3fv(floorVertices[1]); - glTexCoord2f(16.0, 16.0); - glVertex3fv(floorVertices[2]); - glTexCoord2f(16.0, 0.0); - glVertex3fv(floorVertices[3]); - glEnd(); + +drawSquare(0, -100.0, -100.0, 100.0, 100.0); /*if (useTexture) { glDisable(GL_TEXTURE_2D); }*/ - glEnable(GL_LIGHTING); } +/*void drawSquare(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2) { + drawSquare(0, x1, y1, x2, y2); +}*/ + /** * Display function */ @@ -537,11 +613,13 @@ void display() { glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glLoadIdentity(); gluLookAt( - 0.0, 0.0, -60.0, /* eye is at (x,y,z) */ + 0.0, 0.0, 10.0, /* eye is at (x,y,z) */ 0.0, 0.0, 0.0, /* center is at (x,y,z) */ - 0.0, 1.0, 1.0 /* up is in postivie Y direction */ + 0.0, 1.0, 0.0 /* up is in postivie Y direction */ ); + glRotatef(30.0, 1.0, 0.0, 0.0); + /* Reposition the light source. */ lightPosition[0] = 12*cos(lightAngle); lightPosition[1] = lightHeight; @@ -549,6 +627,10 @@ void display() { lightPosition[3] = 0.0; glPushMatrix(); + /* Perform scene rotations based on user mouse input. */ + + glRotatef(angle, 0.0, 1.0, 0.0); + glLightfv(GL_LIGHT0, GL_POSITION, lightPosition); glEnable(GL_BLEND); @@ -559,8 +641,7 @@ void display() { glPushMatrix(); //glTranslatef(0.0, 0.0, 0.0); - - glutSolidTeapot(30); // Draw teapot for test + glutWireTeapot(1); // Draw teapot for test glPopMatrix(); glPushMatrix(); @@ -569,7 +650,7 @@ void display() { /* Draw a yellow ball at the light source. */ glTranslatef(lightPosition[0], lightPosition[1], lightPosition[2]); - glutSolidSphere(1.0, 5, 5); + glutSolidSphere(1.0, 50, 50); glEnable(GL_LIGHTING); glPopMatrix(); @@ -587,10 +668,10 @@ void init() { glLoadIdentity(); gluPerspective( - 60.0, /* field of view in degree */ - 1.0, /* aspect ratio */ - 0.0, /* Z near */ - 900.0 /* Z far */ + 60.0, /* field of view in degree */ + 1.0, /* aspect ratio */ + -1000.0, /* Z near */ + 1000.0 /* Z far */ ); glLightModeli(GL_LIGHT_MODEL_LOCAL_VIEWER, 1); @@ -636,13 +717,15 @@ int main(int argc, char **argv) { glDepthFunc(GL_LEQUAL); // the type glEnable(GL_CULL_FACE); glEnable(GL_TEXTURE_2D); - glLineWidth(3.0); + glLineWidth(1.0); glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST); glutReshapeFunc(windowReshape); glutDisplayFunc(display); glutMouseFunc(mouse); + glutMotionFunc(motion); + //glutIdleFunc(idle); makeMenu();