X-Git-Url: https://git.ucc.asn.au/?p=atyndall%2Fcits2231.git;a=blobdiff_plain;f=scene.c;h=5ae5f23cf75507cfb626517607bfb935b7980a8c;hp=68c3df4797c108d9e2295b01fc0d4754e1bd430b;hb=4a470149c629f3adba283d53486b4a8f78cd8262;hpb=cfaf5f8d8b872ead21aedb529c8266cd7f9af07d diff --git a/scene.c b/scene.c index 68c3df4..5ae5f23 100644 --- a/scene.c +++ b/scene.c @@ -10,6 +10,7 @@ #include #include #include +#include #include "bitmap.h" @@ -124,7 +125,7 @@ int lightMoving = 0, lightStartX, lightStartY; /* Time varying or user-controled variables. */ static float jump = 0.0; -static float lightAngle = 0.0, lightHeight = 20; +static float lightAngle = 0.0, lightHeight = 5; GLfloat angle = -150; /* in degrees */ GLfloat angle2 = 30; /* in degrees */ @@ -508,7 +509,7 @@ void windowReshape(int w, int h) { */ /*void mouse(int btn, int state, int x, int y) { -}*//* +}*/ static void mouse(int button, int state, int x, int y) { @@ -551,43 +552,60 @@ motion(int x, int y) lightStartY = y; glutPostRedisplay(); } -}*/ +} void idle() { angle = (int)(angle + 10) % 360; - angle2 = (int)(angle2 + 10) % 360; - printf("Angle 1: %d, Angle 2: %d", angle, angle2); - glutPostRedisplay(); + //angle2 = (int)(angle2 + 10) % 360; + printf("Angle 1: %f, Angle 2: %f\n", angle, angle2); + sleep(1); + glutPostRedisplay(); +} + + +int drawFloorRecurse = 5; + +void drawSquare(int recurseLevel, float x1, float y1, float x2, float y2) { + + if ( drawFloorRecurse != recurseLevel ) { + float xm = (x1 + x2) / 2.0; + float ym = (y1 + y2) / 2.0; + int rnew = recurseLevel + 1; + + // Split into four sub-quads + drawSquare(rnew, x1, y1, xm, ym); + drawSquare(rnew, x1, ym, xm, y2); + drawSquare(rnew, xm, ym, x2, y2); + drawSquare(rnew, xm, y1, x2, ym); + + } else { + glBegin(GL_QUADS); + glVertex3f(x1, 0.0, y1); + glVertex3f(x1, 0.0, y2); + glVertex3f(x2, 0.0, y2); + glVertex3f(x2, 0.0, y1); + glEnd(); + } + } /** * Draw a floor. */ void drawFloor() { - glDisable(GL_LIGHTING); - - //if (useTexture) { - // glEnable(GL_TEXTURE_2D); - //} - - /*glBegin(GL_QUADS); - glTexCoord2f(0.0, 0.0); - glVertex3fv(floorVertices[0]); - glTexCoord2f(0.0, 16.0); - glVertex3fv(floorVertices[1]); - glTexCoord2f(16.0, 16.0); - glVertex3fv(floorVertices[2]); - glTexCoord2f(16.0, 0.0); - glVertex3fv(floorVertices[3]); - glEnd();*/ + +drawSquare(0, -100.0, -100.0, 100.0, 100.0); /*if (useTexture) { glDisable(GL_TEXTURE_2D); }*/ - glEnable(GL_LIGHTING); } +/*void drawSquare(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2) { + drawSquare(0, x1, y1, x2, y2); +}*/ + /** * Display function */ @@ -595,11 +613,13 @@ void display() { glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glLoadIdentity(); gluLookAt( - 0.0, 0.0, 60.0, /* eye is at (x,y,z) */ + 0.0, 0.0, 10.0, /* eye is at (x,y,z) */ 0.0, 0.0, 0.0, /* center is at (x,y,z) */ 0.0, 1.0, 0.0 /* up is in postivie Y direction */ ); + glRotatef(30.0, 1.0, 0.0, 0.0); + /* Reposition the light source. */ lightPosition[0] = 12*cos(lightAngle); lightPosition[1] = lightHeight; @@ -608,7 +628,7 @@ void display() { glPushMatrix(); /* Perform scene rotations based on user mouse input. */ - glRotatef(angle2, 1.0, 0.0, 0.0); + glRotatef(angle, 0.0, 1.0, 0.0); glLightfv(GL_LIGHT0, GL_POSITION, lightPosition); @@ -620,8 +640,8 @@ void display() { glPushMatrix(); - glTranslatef(0.0, 0.0, 0.0); - glutWireTeapot(30); // Draw teapot for test + //glTranslatef(0.0, 0.0, 0.0); + glutWireTeapot(1); // Draw teapot for test glPopMatrix(); glPushMatrix(); @@ -630,7 +650,7 @@ void display() { /* Draw a yellow ball at the light source. */ glTranslatef(lightPosition[0], lightPosition[1], lightPosition[2]); - glutSolidSphere(1.0, 5, 5); + glutSolidSphere(1.0, 50, 50); glEnable(GL_LIGHTING); glPopMatrix(); @@ -648,10 +668,10 @@ void init() { glLoadIdentity(); gluPerspective( - 60.0, /* field of view in degree */ - 1.0, /* aspect ratio */ - 0.0, /* Z near */ - 900.0 /* Z far */ + 60.0, /* field of view in degree */ + 1.0, /* aspect ratio */ + -1000.0, /* Z near */ + 1000.0 /* Z far */ ); glLightModeli(GL_LIGHT_MODEL_LOCAL_VIEWER, 1); @@ -703,9 +723,9 @@ int main(int argc, char **argv) { glutReshapeFunc(windowReshape); glutDisplayFunc(display); - //glutMouseFunc(mouse); - //glutMotionFunc(motion); - glutIdleFunc(idle); + glutMouseFunc(mouse); + glutMotionFunc(motion); + //glutIdleFunc(idle); makeMenu();