X-Git-Url: https://git.ucc.asn.au/?p=atyndall%2Fcits2231.git;a=blobdiff_plain;f=scene.c;h=642fdcdc5bfce55a355ca9e68597233e8effdc66;hp=2c0d4deb612044b7d4efe2b5a57efb82bc361706;hb=4f5489c9ff0a0c37cc7c89c412b1a1079272337d;hpb=003a5a6e25cd4e8444d90e2595189fb642cdb70b diff --git a/scene.c b/scene.c index 2c0d4de..642fdcd 100644 --- a/scene.c +++ b/scene.c @@ -340,7 +340,9 @@ void display() { glPushMatrix(); glTranslatef(0.0, 0.5, 0.0); // **NOTE: Teapot currently does not rest on surface glColor3f(0.0, 0.0, 0.0); + glFrontFace(GL_CW); glutSolidTeapot(1); + glFrontFace(GL_CCW); glPopMatrix(); // Draw a white ball over the light source @@ -371,11 +373,11 @@ void init() { glLightModelfv(GL_LIGHT_MODEL_AMBIENT, glightmodel); - glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, ambient); - glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, diffuse); - glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, specular); - glMaterialfv(GL_FRONT_AND_BACK, GL_EMISSION, emission0); - glMaterialf(GL_FRONT_AND_BACK, GL_SHININESS, shine); + glMaterialfv(GL_FRONT, GL_AMBIENT, ambient); + glMaterialfv(GL_FRONT, GL_DIFFUSE, diffuse); + glMaterialfv(GL_FRONT, GL_SPECULAR, specular); + glMaterialfv(GL_FRONT, GL_EMISSION, emission0); + glMaterialf(GL_FRONT, GL_SHININESS, shine); glEnable(GL_LIGHT0); glEnable(GL_LIGHTING); @@ -412,11 +414,10 @@ int main(int argc, char **argv) { glDepthRange(0,1); glEnable(GL_DEPTH_TEST); // Enables Depth Testing glDepthFunc(GL_LEQUAL); // the type - glEnable(GL_CULL_FACE); - glCullFace(GL_BACK); glEnable(GL_TEXTURE_2D); + glEnable(GL_CULL_FACE); glEnable(GL_NORMALIZE); - glLineWidth(1.0); + glLineWidth(2.0); glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST);