X-Git-Url: https://git.ucc.asn.au/?p=atyndall%2Fcits2231.git;a=blobdiff_plain;f=scene.c;h=66c7e1d9d1398e5dc375005c1f8548284ba5034e;hp=73e04ee54289719aea1130d1fd9e3d174eb38408;hb=0e3edb12fed934c0d041563c98c2d04088ee3ae5;hpb=306ea5fbd16870427a441b947c4d700f3a7147de diff --git a/scene.c b/scene.c index 73e04ee..66c7e1d 100644 --- a/scene.c +++ b/scene.c @@ -593,30 +593,13 @@ void drawSquare(int recurseLevel, float x1, float y1, float x2, float y2) { * Draw a floor. */ void drawFloor() { - glDisable(GL_LIGHTING); - - //if (useTexture) { - // glEnable(GL_TEXTURE_2D); - //} - - /*glBegin(GL_QUADS); - glTexCoord2f(0.0, 0.0); - glVertex3fv(floorVertices[0]); - glTexCoord2f(0.0, 16.0); - glVertex3fv(floorVertices[1]); - glTexCoord2f(16.0, 16.0); - glVertex3fv(floorVertices[2]); - glTexCoord2f(16.0, 0.0); - glVertex3fv(floorVertices[3]); - glEnd();*/ - + drawSquare(0, -1000.0, -1000.0, 1000.0, 1000.0); /*if (useTexture) { glDisable(GL_TEXTURE_2D); }*/ - glEnable(GL_LIGHTING); } /*void drawSquare(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2) { @@ -630,11 +613,13 @@ void display() { glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glLoadIdentity(); gluLookAt( - 0.0, 0.0, 60.0, /* eye is at (x,y,z) */ - 0.0, 0.0, 0.0, /* center is at (x,y,z) */ - 0.0, 1.0, 0.0 /* up is in postivie Y direction */ + 043.0, 52.0, 80.0, /* eye is at (x,y,z) */ + 04.0, 456.0, 480, /* center is at (x,y,z) */ + 04.0, 1.0, 60.0 /* up is in postivie Y direction */ ); + glRotatef(30.0, 1.0, 0.0, 0.0); + /* Reposition the light source. */ lightPosition[0] = 12*cos(lightAngle); lightPosition[1] = lightHeight; @@ -643,7 +628,7 @@ void display() { glPushMatrix(); /* Perform scene rotations based on user mouse input. */ - glRotatef(angle2, 1.0, 0.0, 0.0); + glRotatef(angle, 0.0, 1.0, 0.0); glLightfv(GL_LIGHT0, GL_POSITION, lightPosition);