X-Git-Url: https://git.ucc.asn.au/?p=atyndall%2Fcits2231.git;a=blobdiff_plain;f=scene.c;h=68c3df4797c108d9e2295b01fc0d4754e1bd430b;hp=2263f2df4a05882b7e07f7d5ec1a5e31e654f078;hb=cfaf5f8d8b872ead21aedb529c8266cd7f9af07d;hpb=a1f1247e1535181f174a22686203590c33b136fa diff --git a/scene.c b/scene.c index 2263f2d..68c3df4 100644 --- a/scene.c +++ b/scene.c @@ -118,7 +118,15 @@ static GLfloat floorVertices[4][3] = { static GLfloat lightColor[] = {1.0, 1.0, 1.0, 1.0}; // White light static GLfloat lightPosition[4]; -static float lightAngle = 10.0, lightHeight = 20; + +int moving, startx, starty; +int lightMoving = 0, lightStartX, lightStartY; + +/* Time varying or user-controled variables. */ +static float jump = 0.0; +static float lightAngle = 0.0, lightHeight = 20; +GLfloat angle = -150; /* in degrees */ +GLfloat angle2 = 30; /* in degrees */ /** * Prints out error message when file cannot be read @@ -498,8 +506,58 @@ void windowReshape(int w, int h) { * @param x Mouse x position * @param y Mouse y position */ -void mouse(int btn, int state, int x, int y) { +/*void mouse(int btn, int state, int x, int y) { +}*//* +static void +mouse(int button, int state, int x, int y) +{ + if (button == GLUT_LEFT_BUTTON) { + if (state == GLUT_DOWN) { + moving = 1; + startx = x; + starty = y; + } + if (state == GLUT_UP) { + moving = 0; + } + } + if (button == GLUT_MIDDLE_BUTTON) { + if (state == GLUT_DOWN) { + lightMoving = 1; + lightStartX = x; + lightStartY = y; + } + if (state == GLUT_UP) { + lightMoving = 0; + } + } +} + +static void +motion(int x, int y) +{ + if (moving) { + angle = angle + (x - startx); + angle2 = angle2 + (y - starty); + startx = x; + starty = y; + glutPostRedisplay(); + } + if (lightMoving) { + lightAngle += (x - lightStartX)/40.0; + lightHeight += (lightStartY - y)/20.0; + lightStartX = x; + lightStartY = y; + glutPostRedisplay(); + } +}*/ + +void idle() { + angle = (int)(angle + 10) % 360; + angle2 = (int)(angle2 + 10) % 360; + printf("Angle 1: %d, Angle 2: %d", angle, angle2); + glutPostRedisplay(); } /** @@ -512,7 +570,7 @@ void drawFloor() { // glEnable(GL_TEXTURE_2D); //} - glBegin(GL_QUADS); + /*glBegin(GL_QUADS); glTexCoord2f(0.0, 0.0); glVertex3fv(floorVertices[0]); glTexCoord2f(0.0, 16.0); @@ -521,7 +579,7 @@ void drawFloor() { glVertex3fv(floorVertices[2]); glTexCoord2f(16.0, 0.0); glVertex3fv(floorVertices[3]); - glEnd(); + glEnd();*/ /*if (useTexture) { glDisable(GL_TEXTURE_2D); @@ -535,7 +593,6 @@ void drawFloor() { */ void display() { glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); - glMatrixMode(GL_MODELVIEW); glLoadIdentity(); gluLookAt( 0.0, 0.0, 60.0, /* eye is at (x,y,z) */ @@ -550,6 +607,10 @@ void display() { lightPosition[3] = 0.0; glPushMatrix(); + /* Perform scene rotations based on user mouse input. */ + glRotatef(angle2, 1.0, 0.0, 0.0); + glRotatef(angle, 0.0, 1.0, 0.0); + glLightfv(GL_LIGHT0, GL_POSITION, lightPosition); glEnable(GL_BLEND); @@ -558,10 +619,9 @@ void display() { glDisable(GL_BLEND); glPushMatrix(); - glLoadIdentity(); - //glTranslatef(0.0, 0.0, 0.0); - - glutSolidTeapot(5); // Draw teapot for test + + glTranslatef(0.0, 0.0, 0.0); + glutWireTeapot(30); // Draw teapot for test glPopMatrix(); glPushMatrix(); @@ -585,6 +645,7 @@ void display() { */ void init() { glMatrixMode(GL_PROJECTION); + glLoadIdentity(); gluPerspective( 60.0, /* field of view in degree */ @@ -599,6 +660,9 @@ void init() { glLightf(GL_LIGHT0, GL_LINEAR_ATTENUATION, 0.05); glEnable(GL_LIGHT0); glEnable(GL_LIGHTING); + + glMatrixMode(GL_MODELVIEW); + glLoadIdentity(); } /** @@ -633,13 +697,15 @@ int main(int argc, char **argv) { glDepthFunc(GL_LEQUAL); // the type glEnable(GL_CULL_FACE); glEnable(GL_TEXTURE_2D); - glLineWidth(3.0); + glLineWidth(1.0); glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST); glutReshapeFunc(windowReshape); glutDisplayFunc(display); - glutMouseFunc(mouse); + //glutMouseFunc(mouse); + //glutMotionFunc(motion); + glutIdleFunc(idle); makeMenu();