X-Git-Url: https://git.ucc.asn.au/?p=atyndall%2Fcits2231.git;a=blobdiff_plain;f=scene.c;h=72ce8d3d99f301dd29c1a6fd9e68837e63eaff7f;hp=22598df15001a74dc2b9aacf1c03c074e3e804a8;hb=931b31d79c7a6a33c8eac86fab2e7f20fc668d3d;hpb=d5375f57e65b258c22c6d625c10c81c7f228350e diff --git a/scene.c b/scene.c index 22598df..72ce8d3 100644 --- a/scene.c +++ b/scene.c @@ -556,66 +556,29 @@ motion(int x, int y) void idle() { angle = (int)(angle + 10) % 360; - //angle2 = (int)(angle2 + 10) % 360; - printf("Angle 1: %f, Angle 2: %f\n", angle, angle2); - sleep(25); - glutPostRedisplay(); + //angle2 = (int)(angle2 + 10) % 360; + printf("Angle 1: %f, Angle 2: %f\n", angle, angle2); + sleep(1); + glutPostRedisplay(); } -/** - * Draw a floor. - */ -void drawFloor() { - glDisable(GL_LIGHTING); - - //if (useTexture) { - // glEnable(GL_TEXTURE_2D); - //} - - /*glBegin(GL_QUADS); - glTexCoord2f(0.0, 0.0); - glVertex3fv(floorVertices[0]); - glTexCoord2f(0.0, 16.0); - glVertex3fv(floorVertices[1]); - glTexCoord2f(16.0, 16.0); - glVertex3fv(floorVertices[2]); - glTexCoord2f(16.0, 0.0); - glVertex3fv(floorVertices[3]); - glEnd();*/ -drawSquare(0, -1000, -1000, 1000, 1000); +int drawFloorRecurse = 5; - /*if (useTexture) { - glDisable(GL_TEXTURE_2D); - }*/ - - glEnable(GL_LIGHTING); -} - -int drawFloorRecurse = 2; -/*void drawSquare(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2) { - drawSquare(0, x1, y1, x2, y2); -}*/ - -void drawSquare(int recurseLevel, GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2) { - - +void drawSquare(int recurseLevel, float x1, float y1, float x2, float y2) { if ( drawFloorRecurse != recurseLevel ) { - printf("Drawing (%.10f, %.10f) -> (%.10f, %.10f)\n", x1, y2, x2, y2); - GLfloat xm = (x1 + x2) / 2.0; - GLfloat ym = (y1 + y2) / 2.0; + float xm = (x1 + x2) / 2.0; + float ym = (y1 + y2) / 2.0; int rnew = recurseLevel + 1; - printf("Recursing to level %d\n", rnew); // Split into four sub-quads drawSquare(rnew, x1, y1, xm, ym); drawSquare(rnew, x1, ym, xm, y2); drawSquare(rnew, xm, ym, x2, y2); drawSquare(rnew, xm, y1, x2, ym); - + } else { - printf("Drawing (%.10f, %.10f) -> (%.10f, %.10f)\n", x1, y2, x2, y2); glBegin(GL_QUADS); glVertex3f(x1, 0.0, y1); glVertex3f(x1, 0.0, y2); @@ -626,6 +589,23 @@ void drawSquare(int recurseLevel, GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2 } +/** + * Draw a floor. + */ +void drawFloor() { + +drawSquare(0, -1000.0, -1000.0, 1000.0, 1000.0); + + /*if (useTexture) { + glDisable(GL_TEXTURE_2D); + }*/ + +} + +/*void drawSquare(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2) { + drawSquare(0, x1, y1, x2, y2); +}*/ + /** * Display function */