X-Git-Url: https://git.ucc.asn.au/?p=atyndall%2Fcits2231.git;a=blobdiff_plain;f=scene.c;h=73e04ee54289719aea1130d1fd9e3d174eb38408;hp=0dae69f8dbc37c175d25e5b03744c31748546f85;hb=306ea5fbd16870427a441b947c4d700f3a7147de;hpb=4beb2e498570ebfb451947a1fb7809c9a2924263 diff --git a/scene.c b/scene.c index 0dae69f..73e04ee 100644 --- a/scene.c +++ b/scene.c @@ -556,10 +556,37 @@ motion(int x, int y) void idle() { angle = (int)(angle + 10) % 360; - //angle2 = (int)(angle2 + 10) % 360; - printf("Angle 1: %f, Angle 2: %f\n", angle, angle2); - sleep(25); - glutPostRedisplay(); + //angle2 = (int)(angle2 + 10) % 360; + printf("Angle 1: %f, Angle 2: %f\n", angle, angle2); + sleep(1); + glutPostRedisplay(); +} + + +int drawFloorRecurse = 5; + +void drawSquare(int recurseLevel, float x1, float y1, float x2, float y2) { + + if ( drawFloorRecurse != recurseLevel ) { + float xm = (x1 + x2) / 2.0; + float ym = (y1 + y2) / 2.0; + int rnew = recurseLevel + 1; + + // Split into four sub-quads + drawSquare(rnew, x1, y1, xm, ym); + drawSquare(rnew, x1, ym, xm, y2); + drawSquare(rnew, xm, ym, x2, y2); + drawSquare(rnew, xm, y1, x2, ym); + + } else { + glBegin(GL_QUADS); + glVertex3f(x1, 0.0, y1); + glVertex3f(x1, 0.0, y2); + glVertex3f(x2, 0.0, y2); + glVertex3f(x2, 0.0, y1); + glEnd(); + } + } /** @@ -583,7 +610,7 @@ void drawFloor() { glVertex3fv(floorVertices[3]); glEnd();*/ -drawSquare(0, -1000, -1000, 1000, 1000); +drawSquare(0, -1000.0, -1000.0, 1000.0, 1000.0); /*if (useTexture) { glDisable(GL_TEXTURE_2D); @@ -592,39 +619,10 @@ drawSquare(0, -1000, -1000, 1000, 1000); glEnable(GL_LIGHTING); } -int drawFloorRecurse = 2; /*void drawSquare(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2) { drawSquare(0, x1, y1, x2, y2); }*/ -void drawSquare(int recurseLevel, GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2) { - - - - if ( drawFloorRecurse != recurseLevel ) { - printf("Recurse level %d\n", recurseLevel); - GLfloat xm = (x1 + x2) / 2.0; - GLfloat ym = (y1 + y2) / 2.0; - int rnew = recurseLevel + 1; - - // Split into four sub-quads - drawSquare(rnew, x1, y1, xm, ym); - drawSquare(rnew, x1, ym, xm, y2); - drawSquare(rnew, xm, ym, x2, y2); - drawSquare(rnew, xm, y1, x2, ym); - - } else { - printf("Drawing (%f, %f) -> (%f, %f)\n", x1, y2, x2, y2); - glBegin(GL_QUADS); - glVertex3f(x1, 0.0, y1); - glVertex3f(x1, 0.0, y2); - glVertex3f(x2, 0.0, y2); - glVertex3f(x2, 0.0, y1); - glEnd(); - } - -} - /** * Display function */