X-Git-Url: https://git.ucc.asn.au/?p=atyndall%2Fcits2231.git;a=blobdiff_plain;f=scene.c;h=73e04ee54289719aea1130d1fd9e3d174eb38408;hp=aa26ba1c695b89eeedf65e7f58faf18465e27223;hb=306ea5fbd16870427a441b947c4d700f3a7147de;hpb=c3f151c018e143e5505a2c13f3ab876fd5b0a67f diff --git a/scene.c b/scene.c index aa26ba1..73e04ee 100644 --- a/scene.c +++ b/scene.c @@ -10,6 +10,7 @@ #include #include #include +#include #include "bitmap.h" @@ -483,8 +484,8 @@ void makeMenu() { * @param h New height */ void windowReshape(int w, int h) { - GLdouble near = -10.0; - GLdouble far = 10.0; + GLdouble near = -1000.0; + GLdouble far = 1000.0; glViewport(0, 0, (GLsizei) w, (GLsizei) h); glMatrixMode(GL_PROJECTION); @@ -508,7 +509,7 @@ void windowReshape(int w, int h) { */ /*void mouse(int btn, int state, int x, int y) { -}*/ +}*//* static void mouse(int button, int state, int x, int y) { @@ -551,9 +552,43 @@ motion(int x, int y) lightStartY = y; glutPostRedisplay(); } +}*/ + +void idle() { + angle = (int)(angle + 10) % 360; + //angle2 = (int)(angle2 + 10) % 360; + printf("Angle 1: %f, Angle 2: %f\n", angle, angle2); + sleep(1); + glutPostRedisplay(); } +int drawFloorRecurse = 5; + +void drawSquare(int recurseLevel, float x1, float y1, float x2, float y2) { + + if ( drawFloorRecurse != recurseLevel ) { + float xm = (x1 + x2) / 2.0; + float ym = (y1 + y2) / 2.0; + int rnew = recurseLevel + 1; + + // Split into four sub-quads + drawSquare(rnew, x1, y1, xm, ym); + drawSquare(rnew, x1, ym, xm, y2); + drawSquare(rnew, xm, ym, x2, y2); + drawSquare(rnew, xm, y1, x2, ym); + + } else { + glBegin(GL_QUADS); + glVertex3f(x1, 0.0, y1); + glVertex3f(x1, 0.0, y2); + glVertex3f(x2, 0.0, y2); + glVertex3f(x2, 0.0, y1); + glEnd(); + } + +} + /** * Draw a floor. */ @@ -575,6 +610,8 @@ void drawFloor() { glVertex3fv(floorVertices[3]); glEnd();*/ +drawSquare(0, -1000.0, -1000.0, 1000.0, 1000.0); + /*if (useTexture) { glDisable(GL_TEXTURE_2D); }*/ @@ -582,6 +619,10 @@ void drawFloor() { glEnable(GL_LIGHTING); } +/*void drawSquare(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2) { + drawSquare(0, x1, y1, x2, y2); +}*/ + /** * Display function */ @@ -615,8 +656,7 @@ void display() { glPushMatrix(); //glTranslatef(0.0, 0.0, 0.0); - - glutSolidTeapot(30); // Draw teapot for test + glutWireTeapot(30); // Draw teapot for test glPopMatrix(); glPushMatrix(); @@ -643,10 +683,10 @@ void init() { glLoadIdentity(); gluPerspective( - 60.0, /* field of view in degree */ - 1.0, /* aspect ratio */ - -900.0, /* Z near */ - 900.0 /* Z far */ + 60.0, /* field of view in degree */ + 1.0, /* aspect ratio */ + -1000.0, /* Z near */ + 1000.0 /* Z far */ ); glLightModeli(GL_LIGHT_MODEL_LOCAL_VIEWER, 1); @@ -692,14 +732,15 @@ int main(int argc, char **argv) { glDepthFunc(GL_LEQUAL); // the type glEnable(GL_CULL_FACE); glEnable(GL_TEXTURE_2D); - glLineWidth(3.0); + glLineWidth(1.0); glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST); glutReshapeFunc(windowReshape); glutDisplayFunc(display); - glutMouseFunc(mouse); - glutMotionFunc(motion); + //glutMouseFunc(mouse); + //glutMotionFunc(motion); + glutIdleFunc(idle); makeMenu();