X-Git-Url: https://git.ucc.asn.au/?p=atyndall%2Fcits2231.git;a=blobdiff_plain;f=scene.c;h=74b15cab6f46692b72c105149a7ab1621ebe7642;hp=2bf72a3c2682013c0238c32df5a3f37227df68cc;hb=732047b86f9fca77cec1c110eca712997894808a;hpb=893757ee1bb56fd26df3f84fb66403d17f27a801 diff --git a/scene.c b/scene.c index 2bf72a3..74b15ca 100644 --- a/scene.c +++ b/scene.c @@ -339,12 +339,18 @@ void display() { lightPosition0[2] = 12*sin(lightAngle0); lightPosition0[3] = 0.0; + direction0[0] = lightPosition0[0]; + direction0[2] = lightPosition0[2]; + /* Reposition the light source 1. */ lightPosition1[0] = 12*cos(lightAngle1); lightPosition1[1] = lightHeight1; lightPosition1[2] = 12*sin(lightAngle1); lightPosition1[3] = 0.0; + direction1[0] = lightPosition1[0]; + direction1[2] = lightPosition1[2]; + glPushMatrix(); /* Perform scene rotations based on user mouse/keyboard input. */ @@ -410,6 +416,7 @@ void init() { glLightf(GL_LIGHT1, GL_SPOT_CUTOFF, 90.0); glLightModelfv(GL_LIGHT_MODEL_AMBIENT, glightmodel); + glLightModeli(GL_LIGHT_MODEL_COLOR_CONTROL, GL_SEPARATE_SPECULAR_COLOR); glMaterialfv(GL_FRONT, GL_AMBIENT, ambient); glMaterialfv(GL_FRONT, GL_DIFFUSE, diffuse); @@ -418,7 +425,7 @@ void init() { glMaterialf(GL_FRONT, GL_SHININESS, shine); glEnable(GL_LIGHT0); - //glEnable(GL_LIGHT1); + glEnable(GL_LIGHT1); glEnable(GL_LIGHTING); }