X-Git-Url: https://git.ucc.asn.au/?p=atyndall%2Fcits2231.git;a=blobdiff_plain;f=scene.c;h=74b15cab6f46692b72c105149a7ab1621ebe7642;hp=bc6e5950ff3186d57797b1b6b10e48c3a2353dae;hb=732047b86f9fca77cec1c110eca712997894808a;hpb=35fb03fca913e98a903e9dc5b179e941505235ee diff --git a/scene.c b/scene.c index bc6e595..74b15ca 100644 --- a/scene.c +++ b/scene.c @@ -129,7 +129,8 @@ void processTextureEvents(int id) { * @param id ID of ground texture selected */ void processGTextureEvents(int id) { - + currentGroundTexture = id; + glutPostRedisplay(); } /** @@ -169,7 +170,7 @@ void makeMenu() { //glutAddMenuEntry("Rotation/Texture Scale", M_ROTATION_TEXTURE_SCALE); //glutAddSubMenu("Material", materialMenu); //glutAddSubMenu("Texture", textureMenu); - //glutAddSubMenu("Ground texture", gTextureMenu); + glutAddSubMenu("Ground texture", gTextureMenu); //glutAddSubMenu("Lights", lightMenu); glutAddMenuEntry("Exit", M_EXIT); @@ -338,12 +339,18 @@ void display() { lightPosition0[2] = 12*sin(lightAngle0); lightPosition0[3] = 0.0; + direction0[0] = lightPosition0[0]; + direction0[2] = lightPosition0[2]; + /* Reposition the light source 1. */ lightPosition1[0] = 12*cos(lightAngle1); lightPosition1[1] = lightHeight1; lightPosition1[2] = 12*sin(lightAngle1); lightPosition1[3] = 0.0; + direction1[0] = lightPosition1[0]; + direction1[2] = lightPosition1[2]; + glPushMatrix(); /* Perform scene rotations based on user mouse/keyboard input. */ @@ -409,6 +416,7 @@ void init() { glLightf(GL_LIGHT1, GL_SPOT_CUTOFF, 90.0); glLightModelfv(GL_LIGHT_MODEL_AMBIENT, glightmodel); + glLightModeli(GL_LIGHT_MODEL_COLOR_CONTROL, GL_SEPARATE_SPECULAR_COLOR); glMaterialfv(GL_FRONT, GL_AMBIENT, ambient); glMaterialfv(GL_FRONT, GL_DIFFUSE, diffuse); @@ -416,8 +424,8 @@ void init() { glMaterialfv(GL_FRONT, GL_EMISSION, emission); glMaterialf(GL_FRONT, GL_SHININESS, shine); - //glEnable(GL_LIGHT0); - //glEnable(GL_LIGHT1); + glEnable(GL_LIGHT0); + glEnable(GL_LIGHT1); glEnable(GL_LIGHTING); }