X-Git-Url: https://git.ucc.asn.au/?p=atyndall%2Fcits2231.git;a=blobdiff_plain;f=scene.c;h=790fa841cc7998cbac0238d9ebf9d717da0c8343;hp=64fcdb5959a2086e94a5fd7ce9b181894c6d51cb;hb=3b3e32d2dc375c39617769440c43a3ce04ea1503;hpb=a452fcff3f30b458535e11d3d241d363bfc993b4 diff --git a/scene.c b/scene.c index 64fcdb5..790fa84 100644 --- a/scene.c +++ b/scene.c @@ -558,10 +558,41 @@ void idle() { angle = (int)(angle + 10) % 360; //angle2 = (int)(angle2 + 10) % 360; printf("Angle 1: %f, Angle 2: %f\n", angle, angle2); - sleep(2); + sleep(25); glutPostRedisplay(); } + +int drawFloorRecurse = 4; + +void drawSquare(int recurseLevel, float x1, float y1, float x2, float y2) { + + printf("%d, %d, %d, %d\n", x1, y2, x2, y2); + + if ( drawFloorRecurse != recurseLevel ) { + float xm = (x1 + x2) / 2.0; + float ym = (y1 + y2) / 2.0; + int rnew = recurseLevel + 1; + printf("Recursing to level %d\n", rnew); + + // Split into four sub-quads + drawSquare(rnew, x1, y1, xm, ym); + drawSquare(rnew, x1, ym, xm, y2); + drawSquare(rnew, xm, ym, x2, y2); + drawSquare(rnew, xm, y1, x2, ym); + + } else { + printf("Drawing (%.10f, %.10f) -> (%.10f, %.10f)\n", x1, y2, x2, y2); + glBegin(GL_QUADS); + glVertex3f(x1, 0.0, y1); + glVertex3f(x1, 0.0, y2); + glVertex3f(x2, 0.0, y2); + glVertex3f(x2, 0.0, y1); + glEnd(); + } + +} + /** * Draw a floor. */ @@ -583,7 +614,7 @@ void drawFloor() { glVertex3fv(floorVertices[3]); glEnd();*/ -drawSquare(0, -1000, -1000, 1000, 1000); +drawSquare(0, -1000.0, -1000.0, 1000.0, 1000.0); /*if (useTexture) { glDisable(GL_TEXTURE_2D); @@ -592,35 +623,10 @@ drawSquare(0, -1000, -1000, 1000, 1000); glEnable(GL_LIGHTING); } -int drawFloorRecurse = 10; /*void drawSquare(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2) { drawSquare(0, x1, y1, x2, y2); }*/ -void drawSquare(int recurseLevel, GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2) { - - printf("Recurse level %d", recurseLevel); - - if ( drawFloorRecurse != recurseLevel ) { - GLfloat xm = (x2 - x1) / 2.0; - if ( x1 > x2 ) { - xm = (x1 - x2) / 2.0; - } - - drawSquare(recurseLevel + 1, x1, y1, xm, y2); - drawSquare(recurseLevel + 1, xm, y1, x2, y2); - } else { - printf("Drawing (%f, %f) -> (%f, %f)\n", x1, y2, x2, y2); - glBegin(GL_QUADS); - glVertex3f(x1, 0.0, y1); - glVertex3f(x1, 0.0, y2); - glVertex3f(x2, 0.0, y2); - glVertex3f(x2, 0.0, y1); - glEnd(); - } - -} - /** * Display function */