X-Git-Url: https://git.ucc.asn.au/?p=atyndall%2Fcits2231.git;a=blobdiff_plain;f=scene.c;h=7a3589021bc7adcc2363954c04753e7f058e8829;hp=a8664791502e16f146b5417c40e2af6982cc8a65;hb=26f0626c3ef3662ceb39f2f003bc42cd3ae5e82f;hpb=5157d8d5fc2604ea53efb5d02c8cd3f5d9a5669f diff --git a/scene.c b/scene.c index a866479..7a35890 100644 --- a/scene.c +++ b/scene.c @@ -184,7 +184,7 @@ void makeMenu() { */ void windowReshape(int w, int h) { glViewport(0, 0, (GLsizei) w, (GLsizei) h); - glMatrixMode(GL_PROJECTION); + /*glMatrixMode(GL_PROJECTION); glLoadIdentity(); if (w <= h) glFrustum(near, far, near*(GLfloat)h/(GLfloat)w, @@ -193,7 +193,7 @@ void windowReshape(int w, int h) { glFrustum(near*(GLfloat)w/(GLfloat)h, far*(GLfloat)w/(GLfloat)h, near, far, nearClip, farClip); glMatrixMode(GL_MODELVIEW); - glLoadIdentity(); + glLoadIdentity();*/ } /** @@ -295,17 +295,17 @@ void motion(int x, int y) { void display() { glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glLoadIdentity(); - gluLookAt( - 0.0, 0.0, 30.0, /* eye is at (x,y,z) */ - 0.0, 0.0, 0.0, /* center is at (x,y,z) */ - 0.0, 1.0, 0.0 /* up is in postivie Y direction */ - ); + //gluLookAt( + // 0.0, 0.0, 30.0, /* eye is at (x,y,z) */ + // 0.0, 0.0, 0.0, /* center is at (x,y,z) */ + // 0.0, 1.0, 0.0 /* up is in postivie Y direction */ + // ); - glTranslatef(camx, camy, camz); + //glTranslatef(camx, camy, camz); // **NOTE: Currently this rotation function is all that moves the camera off // the flat surface. Need to integrate function into gluLookAt - glRotatef(rot, 1.0, 0.0, 0.0); + //glRotatef(rot, 1.0, 0.0, 0.0); /* Reposition the light source. */ lightPosition[0] = 12*cos(lightAngle); @@ -350,8 +350,8 @@ void display() { * init function; sets initial OpenGL state */ void init() { - glMatrixMode(GL_PROJECTION); - glLoadIdentity(); + //glMatrixMode(GL_PROJECTION); + //glLoadIdentity(); //gluPerspective( // 60.0, /* field of view in degree */ @@ -413,9 +413,18 @@ int main(int argc, char **argv) { glEnable(GL_TEXTURE_2D); glLineWidth(1.0); + glMatrixMode(GL_PROJECTION); + gluPerspective( /* field of view in degree */ 40.0, + /* aspect ratio */ 1.0, + /* Z near */ 20.0, /* Z far */ 300.0); + glMatrixMode(GL_MODELVIEW); + gluLookAt(0.0, 8.0, 60.0, /* eye is at (0,8,60) */ + 0.0, 8.0, 0.0, /* center is at (0,8,0) */ + 0.0, 1.0, 0.); /* up is in postivie Y direction */ + glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST); - //glutReshapeFunc(windowReshape); + glutReshapeFunc(windowReshape); glutDisplayFunc(display); glutMouseFunc(mouse); glutKeyboardFunc(keyboard);