X-Git-Url: https://git.ucc.asn.au/?p=atyndall%2Fcits2231.git;a=blobdiff_plain;f=scene.c;h=7ca67fa36fa938357eb575c2dc27352c1e757642;hp=8a3174282096fe9416b6b58448d0965f7f5e0cce;hb=789aa7fb7e52d13d7b1fa4593e0c7205902b5a09;hpb=b021d54a5b5d5035424ab9a6ccbc4e32d1a16eca diff --git a/scene.c b/scene.c index 8a31742..7ca67fa 100644 --- a/scene.c +++ b/scene.c @@ -563,7 +563,7 @@ void idle() { } -int drawFloorRecurse = 6; +int drawFloorRecurse = 5; void drawSquare(int recurseLevel, float x1, float y1, float x2, float y2) { @@ -613,7 +613,7 @@ void display() { glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glLoadIdentity(); gluLookAt( - 0.0, 0.0, 60.0, /* eye is at (x,y,z) */ + 0.0, 0.0, 30.0, /* eye is at (x,y,z) */ 0.0, 0.0, 0.0, /* center is at (x,y,z) */ 0.0, 1.0, 0.0 /* up is in postivie Y direction */ ); @@ -627,7 +627,7 @@ void display() { glPushMatrix(); /* Perform scene rotations based on user mouse input. */ glRotatef(angle2, 1.0, 0.0, 0.0); - glRotatef(angle, 0.0, 1.0, 0.0); + //glRotatef(angle, 0.0, 1.0, 0.0); glLightfv(GL_LIGHT0, GL_POSITION, lightPosition);