X-Git-Url: https://git.ucc.asn.au/?p=atyndall%2Fcits2231.git;a=blobdiff_plain;f=scene.c;h=7ce67e4394c6473846a68dcf611830cb395ed59e;hp=f748458cbaf01298f122d7de896027694e09119c;hb=9ab79af89d0b03214e2455e8541a949dd47ef73b;hpb=d95870a5f740a7ed8c1adbd63b6ffd26fb5a3940 diff --git a/scene.c b/scene.c index f748458..7ce67e4 100644 --- a/scene.c +++ b/scene.c @@ -226,28 +226,44 @@ void mouse(int button, int state, int x, int y) { } } +/** + * Keybord event handler + * w/s increase/decrease the z + * a/d increase/decrease the x + * q/e increase/decrease the y + * @param key Key pressed + * @param x x co-ordinate of mouse + * @param y y co-ordinate of mouse + */ void keyboard(unsigned char key, int x, int y) { switch(key) { case 'w': - z = z - 1; + camz = camz - 1; break; case 'a': - x = x - 1; + camx = camx - 1; break; case 's': - z = z + 1; + camz = camz + 1; break; case 'd': - x = x + 1; + camx = camx + 1; break; case 'q': - y = y + 1; + camy = camy + 1; break; case 'e': - y = y - 1; + camy = camy - 1; + break; + case 'z': + rot = rot + 1; + break; + case 'x': + rot = rot - 1; break; } - printf("Camera is now at (%f, %f, %f)", x, y, z); + printf("Camera is now at (%f, %f, %f), angle %f\n", camx, camy, camz, rot); + glutPostRedisplay(); } /** @@ -279,14 +295,16 @@ void display() { glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glLoadIdentity(); gluLookAt( - x, y, z, /* eye is at (x,y,z) */ + 100.0, 100.0, 100.0, /* eye is at (x,y,z) */ 0.0, 0.0, 0.0, /* center is at (x,y,z) */ 0.0, 1.0, 0.0 /* up is in postivie Y direction */ ); + glTranslatef(camx, camy, camz); + // **NOTE: Currently this rotation function is all that moves the camera off // the flat surface. Need to integrate function into gluLookAt - glRotatef(30.0, 1.0, 0.0, 0.0); + glRotatef(rot, 1.0, 0.0, 0.0); /* Reposition the light source. */ lightPosition[0] = 12*cos(lightAngle); @@ -298,7 +316,7 @@ void display() { /* Perform scene rotations based on user mouse input. */ glRotatef(angle, 0.0, 1.0, 0.0); - //glRotatef(angle2, 1.0, 0.0, 0.0); **NOTE: Only one degree of freedom + glRotatef(angle2, 1.0, 0.0, 0.0); //**NOTE: Only one degree of freedom glLightfv(GL_LIGHT0, GL_POSITION, lightPosition); @@ -310,7 +328,7 @@ void display() { glPushMatrix(); glTranslatef(0.0, 1.0, 0.0); // **NOTE: Teapot does not rest on surface glColor3f(0.5, 0.5, 0.5); - glutSolidTeapot(1); + glutSolidTeapot(25); glPopMatrix(); // Draw a white ball over the light source