X-Git-Url: https://git.ucc.asn.au/?p=atyndall%2Fcits2231.git;a=blobdiff_plain;f=scene.c;h=7e6d209735a0ec5a44dad78073c451cec784ff90;hp=0e5ae1266a662b3bc103d66ba7d00f3ad1f1d0af;hb=354428cd17e38c21c4f9f9371f4db0bfe296e866;hpb=54e3ae61153d6ddb0fe0d7c44670d3c1631e85fc diff --git a/scene.c b/scene.c index 0e5ae12..7e6d209 100644 --- a/scene.c +++ b/scene.c @@ -406,23 +406,25 @@ void init() { glLightfv(GL_LIGHT0, GL_SPECULAR, specular0); glLightfv(GL_LIGHT0, GL_SPOT_DIRECTION, direction0); - glLightf(GL_LIGHT0, GL_SPOT_CUTOFF, 60.0); + glLightf(GL_LIGHT0, GL_SPOT_CUTOFF, 90.0); + glLightf(GL_LIGHT0, GL_SPOT_EXPONENT,90); glLightfv(GL_LIGHT1, GL_AMBIENT, ambient1); glLightfv(GL_LIGHT1, GL_DIFFUSE, diffuse1); glLightfv(GL_LIGHT1, GL_SPECULAR, specular1); glLightfv(GL_LIGHT1, GL_SPOT_DIRECTION, direction1); - glLightf(GL_LIGHT1, GL_SPOT_CUTOFF, 60.0); + glLightf(GL_LIGHT1, GL_SPOT_CUTOFF, 90.0); + glLightf(GL_LIGHT1, GL_SPOT_EXPONENT,90); glLightModelfv(GL_LIGHT_MODEL_AMBIENT, glightmodel); glLightModeli(GL_LIGHT_MODEL_COLOR_CONTROL, GL_SEPARATE_SPECULAR_COLOR); - glMaterialfv(GL_FRONT, GL_AMBIENT, ambient); - glMaterialfv(GL_FRONT, GL_DIFFUSE, diffuse); - glMaterialfv(GL_FRONT, GL_SPECULAR, specular); - glMaterialfv(GL_FRONT, GL_EMISSION, emission); - glMaterialf(GL_FRONT, GL_SHININESS, shine); + //glMaterialfv(GL_FRONT, GL_AMBIENT, ambient); + //glMaterialfv(GL_FRONT, GL_DIFFUSE, diffuse); + //glMaterialfv(GL_FRONT, GL_SPECULAR, specular); + //glMaterialfv(GL_FRONT, GL_EMISSION, emission); + //glMaterialf(GL_FRONT, GL_SHININESS, shine); glEnable(GL_LIGHT0); glEnable(GL_LIGHT1);